Lead a group of toads as they fight against Baron Samedi’s evil forces in a challenging mix of turn-based tactics and roguelike deckbuilding. Synergise card effects, gain the aid of powerful allies and engage in strategic combat to thrive in the cursed bayou.
Hey everybody,
Just a quick note to say that we're taking our gun-wielding toads to Gamescom 2023! We're really excited to be attending, and we've got some toady goodies to give away too.
[h3]Find us at the Indie Arena Booth[/h3]
If you're at the event, do stop by and say hello! You can grab some [b]physical art cards[/b] and an [b]A4 print of our new prologue art[/b], PLUS you can check out our [b]updated demo[/b] and have a jolly good time.
[img]{STEAM_CLAN_IMAGE}/43802478/97d02aed7a2f108a7ed1dc2984a7e2cc9c20943d.gif[/img]
[h3]Everyone can Play our Demo![/h3]
Not going to Gamescom? No worries, [i]ba-you[/i] can still play our demo from home! With a few updates added, the demo is ready to download & enjoy.
Thanks so much to everyone who has played our game so far and wishlisted, we can't wait to show you more very soon...
[h3]Demo Patch Notes[/h3]
[b]UI/UX :[/b]
[list]
[*] Added a victory screen at the end of combat, displaying XP and loots
[*] Added icons for Strength and Accuracy alongside Statuses icons
[*] New responsive tooltips
[*] Better selection for objects on the map
[*] Recursive tooltips (keywords in one's description create their own tooltip under the main one)
[*] Changed health bar to display unit's health amount. The colour is also slightly lighter
[/list]
[b]Enemies:[/b]
[list]
[*] Noise Monster's animation is not playing multiple times anymore
[*] Better sequencing during enemies turns
[/list]
[b]Misc:[/b]
[list]
[*] Fixed a bug where broken barrels still blocked their position
[*] New animations (casting, healing, accuracy buff, strength buff)
[/list]
Until next time!
The La Grange Team