Thank you to everyone who has played the Toads of the Bayou demo so far, we have made lots of changes and squashed many bugs from all of your feedback! đ¸
[h1]Bug Fixes:[/h1]
[list]
[*] Fixed a bug where gold could be reset instead of carried over between runs
[*] Fixed a bug that prevented bosses dialogue from playing
[*] Fixed a bug that prevented card previews from disappearing
[*] Fixed a bug where players could skip discarding using a controller
[*] Fixed a bug that automatically destroyed the Barricade placed from the Rise Up card
[*] Fixed a bug that softlocked the game when playing Rise Up on a non-unit target
[*] Fixed various controller navigation dead ends/unreachable objects
[*] Completely changed the controller's combat navigation and how cards are played with a controller
[*] Fixed a bug that multiplied triggers when loading an ongoing run
[/list]
[h1]Changes:[/h1]
[list]
[*] Added a text event outside the tavern with buyable modifiers when starting a new run
[*] Lowered the price of Recruits
[*] Changed Bartender's effect to "Apply 1 Stun to all enemies every time you play 8 cards in a single turn".
[*] Changed Butcher's effect to "Gain 1 AP every 4 enemies you kill."
[*] Changed Blacksmith's effect to "Gain 1 Block every 4 Stab."
[*] Killing all required enemies does not freeze the mission's state anymore
[*] Changed Veve Couteau's effect to "Gain 1 Strength and Stab 1".
[*] Changed Veve Fusil's effect to "Gain 1 Accuracy and Shoot 1".
[*] Added settings for VSync and FPS capping
[*] Added settings to toggle parallax in the Tavern and in the Shops
[*] Changed the pause menu's UI
[*] Changed autosave triggers
[*] Changed Mighty Tree's attack pattern and added variations
[*] Changed Old Joe's attack pattern and added variations
[*] Added visual feedback for Timed cards and other dynamic card changes
[/list]
If you want to give us feedback, please join our Discord: discord.gg/JG9rgyXATM
La Grange đ¸