Gameplay flow & Bugs hotfix

- Fixed some areas of the game having sudden stops of momentum, nudged the placement of a few efields (Zephyr refills) and added a few extra as well, to areas that needed it. This, paired up with the new zephyr upgrade tweaks, makes the game feel slightly more airborne. - Fixed the roman numerals in Final Emerald Altar. - Fixed an issue where some players had emeralds getting reset. (if first played in the initial release, then played after a patch) - Other small bug fixes across the levels. - Fixed a couple map player containment issues. - Corrected a few lighting bugs in various levels.