Don’t Starve is an uncompromising wilderness survival game full of science and magic. Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style.
We've added a new Performance setting in Settings called Dynamic Asset Loading. It saves memory by loading certain data as needed, and unloading it when it’s not used for a while. Like most optimizations there’s a trade-off - while the dynamic loading decreases memory usage significantly it also means the game has to load assets in the background - depending on your hardware this may be noticeable. The game needs a restart for any change to the asset loading to take effect.
[h1]Bug Fixes[/h1]
[list][*]Added a “Dynamic Asset Loading” feature to reduce the memory usage on some machines*
[*] Improved performance of Tall Grass.
[*] Fixed graphic bug when punching with Bug B’Gone
[*] Pugalisk Gaze will now freeze birds, butterflies, bees, fish and some other things it didn’t before.
[*] Frozen flytraps won’t go to sleep now.
[*] Flower of life sparkles won’t block building placement
[*] Minimap icons for Wheeler’s Tracker, Pew-Matic, Bramble Core and Spiky Bush
[*] 2nd Aporkalypse ends properly now.
[*] Toucans won’t land in Mangrove biomes now.
[*] Roc Egg won’t world hop, like the gizzard stone.
[*] Fixed Silver Necklace floating anim and minimap icon.
[*] Krampus can’t steal some things he shouldn’t be able to now.
[*] Flower of Life just burns to ash now.
[*] Gnats can be frozen by flingomatic.
[*] Controller players can eat again with non-Wormwood characters in Hamlet compatible worlds.
[*] Using the Deconstruction Staff on pig city items will remove them completely, no reconstruction project left behind.
[*] Ancient Pickaxe won’t destroy a coral before it can be hammered now.
[*] Wormwood will gain sanity planting seeds in a farmplot now.
[*] Butterfly spawners don’t block placement.
[*] Fixed the ruins and jungle seasonal music.
[*] Queen Womant plays boss fight music now.
[*] Fixed a caps problem with Wilba’s speech/
[*] The Magic Water will cure poison.
[*] Fixed a “double hair” bug on the character anim
[*] Capped vampire bats that will collect in caves.
[*] Pig Beautician will accept Doy Doy Feathers.
[*] Fixed minimap texture for dense turf.
[*] Corkboat will float if the player sinks while holding one
[*] Fixed hover text on the Tar Lamp
[*] Fixed some Wheeler tracker bugs so it will track more items now.
[*] Changed Lily Pad collision so things won’t get stuck in the middle of them.
[*] Vampire Bats will drop bat wings occasionally now.
[*] Fixed a bug with hounds spawning where they shouldn’t.
[*] Fixed bug where Ro-bin could randomly disappear when the gizzard stone was left in an interior.
[*] Fixed a graphic problem with the size of the some of the growable products.
[*] Fixed a problem with hounds arriving too soon after jumping back to an ROG world.
[*] Fences can only be built on land now.
[*] Fences are now taken into consideration for pathfinding,
[*] Wheeler won’t always dodge towards things she’s attacking now.
[*] Wheeler’s dodge target moves faster for controllers now.
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