Game Update 0.15.886

[h1]General[/h1] [list] [*] Player corpses will now only be present on the server shard where the player died. So, for example, if you die (at level 5 and above) on Black Moon (1), you will need to loot your corpse on Black Moon (1). [*] Some adjustments were made to lighting. [*] Adjustments to gloom totem and overcast color. [*] Animation tweak for human male and female 2h walking. [*] Readded the Dynamic Resolution option in the graphics settings. [*] Added the Allow FSR2 option to the graphics settings. Note that this is experimental and not all graphics cards support it. [*] Added the Anti-aliasing option to the graphics settings. [*] Added the Detail Meshes Enabled option to the graphics settings. [/list] [h1]Bug Fixes[/h1] [list] [*] Fixes for some performance issues. [*] Fixes for some crash issues. [*] Fix for the Disable Sky option sometimes not being applied. [*] Fixed a spot near the Thronefast wizard tower lake where it was causing people to swim on dry land. [*] Fixed a spot in Eastern Plains where water was sticking out of the ground where it didn’t belong. [*] Right clicking anywhere on an ability in the list in the codex will put that ability on its hot bar. [*] Fix for some VFX that were not going away when they should have been. [*] Fixed an issue that would cause the screen to be rendered as solid black in some places in the world (such as a few places in Eastern Plains while facing certain directions). [/list] [h1]World[/h1] [list] [*] Mining Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End. [*] Woodcutting Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End. [*] Fiber Harvesting Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End. [*] Food and Alchemy Harvesting Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End. [*] First pass of Wildblood camps added to Silent Plains. [/list] [h1]NPCs[/h1] [list] [*] The mysterious doppleganger of Banker Torcson in Kingswatch has vanished and been replaced by a different individual who claims to have always been there. Rumors abound of strange hooded figures and frightening sorcery at work in the village. [*] Necromancer class trainer and trait vendor added to Demith in Avendyr’s Pass. [/list] [h1]Items[/h1] [list] [*] Alternate version of crafting components have been removed from supply crates as they are no longer used. [*] The Torn Map Fragment should now appear more often in supply crates in Thronefast. Please note that this item and its corresponding quest will be completely reworked in a future update. [*] The missing % sign in the item description for Goblin Punch has been corrected. [*] The description text for Adjutant's plate armor now correctly identifies the armor type. [*] Changed the Spell Critical Chance stat on the Sightweaver’s Robe to grant 36 Spell Critical Rating [*] Heart of the White Wyvern clicky effect will now display its buff/buff description when the effect is active. [/list] [h1]Crafting[/h1] [h3]Weaponsmithing/Armorsmithing[/h3] [list] [*] Simple Weapon Cladding has been renamed to Standard Weapon Cladding to better match other components used within its level range. [*] When crafting Standard Weapon Cladding, the required components and materials should now be properly identified in the crafting window. [*] The Simple Pommel Weight has been renamed to Standard Pommel Weight to better match other components used within its level range. [*] The refining schematic for Ashen Bronze Bars now specifies the correct skill requirement. [*] The Thunderous Cestus should now properly accept its components. [/list] [h3]Fletching/Carpentry[/h3] [list] [*] When crafting a Lidded Storage Box, the required components and materials should now be properly identified in the crafting window. [*] Ashen Bronze Arrows should now be craftable at 30 skill as advertised on their schematic. [*] Simple Small Shield Blanks and Standard Small Shield Blanks should now have the correct name when created. [*] Buckler and Small Shield schematics now do a better job off identifying the components they require in the crafting window. [/list] [h3]Tailoring/Leatherworking[/h3] [list] [*] The Philosopher's Leggings should now properly accept their components. [/list] [h1]World/Content/NPCs[/h1] [h1]VFX[/h1] [list] [*] Fixed positioning of bite vfx on some abilities [*] Removed an extra vfx that was playing on Ravage [/list]