[h1]General[/h1]
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[*] Player corpses will now only be present on the server shard where the player died. So, for example, if you die (at level 5 and above) on Black Moon (1), you will need to loot your corpse on Black Moon (1).
[*] Some adjustments were made to lighting.
[*] Adjustments to gloom totem and overcast color.
[*] Animation tweak for human male and female 2h walking.
[*] Readded the Dynamic Resolution option in the graphics settings.
[*] Added the Allow FSR2 option to the graphics settings. Note that this is experimental and not all graphics cards support it.
[*] Added the Anti-aliasing option to the graphics settings.
[*] Added the Detail Meshes Enabled option to the graphics settings.
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[h1]Bug Fixes[/h1]
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[*] Fixes for some performance issues.
[*] Fixes for some crash issues.
[*] Fix for the Disable Sky option sometimes not being applied.
[*] Fixed a spot near the Thronefast wizard tower lake where it was causing people to swim on dry land.
[*] Fixed a spot in Eastern Plains where water was sticking out of the ground where it didn’t belong.
[*] Right clicking anywhere on an ability in the list in the codex will put that ability on its hot bar.
[*] Fix for some VFX that were not going away when they should have been.
[*] Fixed an issue that would cause the screen to be rendered as solid black in some places in the world (such as a few places in Eastern Plains while facing certain directions).
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[h1]World[/h1]
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[*] Mining Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End.
[*] Woodcutting Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End.
[*] Fiber Harvesting Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End.
[*] Food and Alchemy Harvesting Node spawns have been enabled for the Southern Moorvaki Marshes in Wild's End.
[*] First pass of Wildblood camps added to Silent Plains.
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[h1]NPCs[/h1]
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[*] The mysterious doppleganger of Banker Torcson in Kingswatch has vanished and been replaced by a different individual who claims to have always been there. Rumors abound of strange hooded figures and frightening sorcery at work in the village.
[*] Necromancer class trainer and trait vendor added to Demith in Avendyr’s Pass.
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[h1]Items[/h1]
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[*] Alternate version of crafting components have been removed from supply crates as they are no longer used.
[*] The Torn Map Fragment should now appear more often in supply crates in Thronefast. Please note that this item and its corresponding quest will be completely reworked in a future update.
[*] The missing % sign in the item description for Goblin Punch has been corrected.
[*] The description text for Adjutant's plate armor now correctly identifies the armor type.
[*] Changed the Spell Critical Chance stat on the Sightweaver’s Robe to grant 36 Spell Critical Rating
[*] Heart of the White Wyvern clicky effect will now display its buff/buff description when the effect is active.
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[h1]Crafting[/h1]
[h3]Weaponsmithing/Armorsmithing[/h3]
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[*] Simple Weapon Cladding has been renamed to Standard Weapon Cladding to better match other components used within its level range.
[*] When crafting Standard Weapon Cladding, the required components and materials should now be properly identified in the crafting window.
[*] The Simple Pommel Weight has been renamed to Standard Pommel Weight to better match other components used within its level range.
[*] The refining schematic for Ashen Bronze Bars now specifies the correct skill requirement.
[*] The Thunderous Cestus should now properly accept its components.
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[h3]Fletching/Carpentry[/h3]
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[*] When crafting a Lidded Storage Box, the required components and materials should now be properly identified in the crafting window.
[*] Ashen Bronze Arrows should now be craftable at 30 skill as advertised on their schematic.
[*] Simple Small Shield Blanks and Standard Small Shield Blanks should now have the correct name when created.
[*] Buckler and Small Shield schematics now do a better job off identifying the components they require in the crafting window.
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[h3]Tailoring/Leatherworking[/h3]
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[*] The Philosopher's Leggings should now properly accept their components.
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[h1]World/Content/NPCs[/h1]
[h1]VFX[/h1]
[list]
[*] Fixed positioning of bite vfx on some abilities
[*] Removed an extra vfx that was playing on Ravage
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