[h2]General[/h2][list][*]Further server stability improvements[/*][/list] [h2]Class Abilities[/h2][h3]Paladin[/h3] [list][*]Fervent Strike damage increased slightly [/*][/list][h3]Summoner[/h3] [list][*]Mana swords should now be correctly summoned when their spells are cast [/*][/list][h2]VFX[/h2] [h3]NPC[/h3] [list][*]Claw for all levels of npcs should have the correct vfx now [/*][*]Ratkin should have new vfx for claw, gnashing bite, eviscerate, their formation and ravage [/*][*]Cryptling fetid claw new vfx [/*][*]Spider tarsal flurry should now have a vfx [/*][*]Sparktoad's spark has been updated [/*][*]Animal gore attack new vfx [/*][*]Rage new vfx [/*][/list][h3]ROG[/h3] [list][*]Added vfx to all rogue techniques, waylay, backstab and bloodletter [/*][/list][h3]WIZ[/h3] [list][*]Updated spark vfx and electrical hand loop for low level spells [/*][*]Updated elemental weaving [/*][*]Updated volcanic ash slightly [/*][/list][h2]Quests[/h2] [list][*]The Quest "Field Dressing Pt. 1" should now be able to be completed. [/*][/list] [h2]NPCs[/h2] [list][*]Tracker Seldon and Tracker Nariel have overcome their temporary insanity and should no longer react with hatred towards some rangers. [/*][/list] [h2]Items[/h2] [list][*]The unfortunate typo in the name of the Shifting Stone has been corrected. [/*][*]Crude Asherium Splinted Mail Bracers now have the appropriate inventory icon. [/*][*]Ethereal weapons are no longer flagged as temporary and will now persist across your play sessions. [/*][/list] [h2]Crafting[/h2] [h3]Weaponsmithing[/h3] [list][*]The schematic for the Novice Greathammer Head should now make the correct item. [/*][*]The simple knuckle brace schematic now correctly lists the type of leather strips needed to create it in the crafting window. [/*][*]The skill requirements for all novice weapon components were lowered to 1 in the last patch. The item descriptions for their schematics have now been updated to reflect this. [/*][*]Runed weapon components that are listed in their schematics as requiring 72 skill should now all be craftable at the intended skill level. [/*][/list][h3]Leatherworking[/h3] [list][*]The item description for several varieties of crafted leather gloves now correctly recognizes that they are gloves. [/*][/list][h3]Tailoring[/h3] [list][*]The schematic for Simple Cord should now make the correct item. [/*][/list]