Game patch 1.4.1, 60% discount, and over 1,500 Steam reviews!

Intravenous

Teeth-clenching stealth, followed by tactical hardcore gunplay for those not looking for a quiet way in. Intravenous redefines challenging stealth-action and will keep you on the edge of your seat!

Hey folks! This patch implements several improvements back-ported from Intravenous 2, which I believe improve the overall feel of the game, but do not impact the overall game design of Intravenous 1, and fixes several issues, one of which is an oversight in the enemy's suppressive fire logic, where they would not lay down suppressive fire if there was a dead/unconscious body between them and the player. In other words, the game just got a bit more difficult! Version 1.4.1: - CPU optimizations - improved enemy look direction behavior when following a path (they are no longer jerky) - reduced the frequency at which enemies would open doors which are along their path, but are not relevant to their end destination - adjusted pathfinding to better pathfind around opened doors - fixed enemies not laying down suppressive fire if there was a dead/unconscious goon between them and the player's last known position - fixed security camera users not reporting sightings of bodies in some cases after resetting to last savefile - fixed an issue with the multithreaded pathfinding system, which could lead to queued path searches failing to initiate if there was a very large amount of paths being added to the search queue at once - fixed incorrect investigation logic in enemy alert logic, which would sometimes cause them to stop investigating what they heard/saw - fixed all weapon-related sounds not being centered Aside from that, the game is now available with a 60% discount, - the highest discount on Steam so far, - until May 28th, so be sure to grab it if you, or a friend, have been meaning to try the full game! Additionally we've recently hit 1,500 Steam reviews! Reaching this many reviews to me personally is nothing short of amazing, so I can't say anything but "this is awesome". To us indie developers something as simple as a positive review is a big help. Not only does it let other players know what you like about the game, but it's also incredibly motivating to see such reviews. I've left comments on several reviews about this already, but I'll repeat myself here: seeing positive reviews with twenty, thirty, or even more hours on record is always a very, very heartwarming thing to see. It lets me know that I've done something right with the game, for people to have so much fun with it. I'd like to thank everyone that has left a review and voiced their thoughts on the game. You guys rock, thank you so much! Don't forget to report any issues you encounter [url=https://steamcommunity.com/app/1486630/discussions/0/3053988173739709172/]in this thread[/url]! Thanks for reading, hope you're enjoying the game! [h3]Social media[/h3] [url=https://twitter.com/spnidelman]Twitter[/url] [url=https://www.youtube.com/channel/UC9ZoLtDdKLN8--j2UOFmLXQ]YouTube[/url] [url=https://steamcommunity.com/app/1486630/discussions/0/3105763714500354947/]Discord[/url]