Hello!
Today's the day! The Fur & Flames Update is FINALLY available, so time to go back to the fight and reclaim your mines!
[h1]Fur & Flames Update[/h1]
Two things I really wish there were more options for in the game were the playable species and the enemy variety. This update basically arises from this desire.
Shortly after launch last July, I had the idea of the plasmoids. I had been playing with this idea for a while. I thought about doing an update entirely focused on them, a type of “Plasmoid Invasion!”. Plasmoid enemies and a playable plasmoid species would exist in this update.
After reflecting a little, I came to beasts and elementals, and, honestly, I found these ideas to be more exciting for players. But nevertheless, I still wanted the presence of plasmoids in the update. I thought about expanding the lore of this universe a little, creating dwarves from the far north and a catfolk from the plains below the mountains of Dorvgrad. I also had decided that I would make at least 50 new items. Well, I ended up making 68 new items that will give players more options for different builds and compositions during their runs.
So yeah, the update got [b]quite big[/b], so I hope you'll like it!
Now, time for all the new stuff that this update is bringing to the game!
[h1]New Areas[/h1]
After finishing the game, the player will gain access to a choice of path for his run. The standard path is made up of the areas we already know (Verdant Halls, Muddy Tunnels, Ancient Prison and Gates of Hell). An alternative path can be accessed by the player. From the third area onwards, the player will find the traditional path again, that is, the new path will have a composition with two areas different from the standard path ([b]Beast Path, Elemental Caves[/b], Ancient Prison and Gates of Hell).
Those new areas bring:
[list]
[b][*] 12 new enemies
[*] 8 bosses[/b]
[/list]
[h2]Beasts' Path[/h2]
A forgotten and wild piece of Verdant Halls. Beasts of all sorts took shelter here throughout the centuries of abandonment. Atrocious animals and even magical beasts can be found, without much effort in searching. The place is a jungle inside the mines
[img]{STEAM_CLAN_IMAGE}/43305512/b9f837bb07e166b4188bbbb3d1c85a54214e2b47.png[/img]
[img]{STEAM_CLAN_IMAGE}/43305512/526a9a7d720d4e59f8a7ad6d9e07fc7f61ba7ada.png[/img]
[h2]Elemental Caves[/h2]
Rifts to the outermost elemental planes have been heedlessly opened for decades by the Elemental Cults of Dorvgrad. The result is an absurd population of Elementals of all types and powers roaming these caves. They say that in the most desolate parts of the Elemental Caves, some ancient elementals live.
[img]{STEAM_CLAN_IMAGE}/43305512/8203c628e5a11eb560acfd1ca9d71887df6f502d.png[/img]
[img]{STEAM_CLAN_IMAGE}/43305512/835d2609b8f88e60a3a59145f1a384d06116bb5b.png[/img]
[h1]New races[/h1]
Those new races will bring even more replayability to the game!
[list]
[*]Northern Dwarves, who conquered the inhospitable tundras and mountains of the far north of the continent. They have grayish skin with different bluish tones and, in contrast, very red eyes. They are experts in the use of northern weapons and capable of great feats in battle.
[*]Plasmoid: Single-celled creatures from another dimension. It has a central nervous nucleus, its only organ, visible in the center of its head. It is believed that Plasmoids adhere to the humanoid form as soon as they enter the material plane.
[*]Jenguren Folks: Humanoid felines, slightly larger than humans. They occupy the forests and plains at the foot of the Dorvgrad mountains. They mostly worship Jenguren, to whom they attribute their creation and motivation in life.
[/list]
[img]{STEAM_CLAN_IMAGE}/43305512/331b4fbba94d88ccee162d4b9c97ee75e4469880.png[/img]
[h1]New amulets[/h1]
There are 3 new amulets with this update:
[list]
[*][b]Claw Amulet[/b]: Increases damage dealt to Beats by 25%
[*][b]Core Amulet[/b]: Increases damage dealt to Elementals by 25%
[*][b]Northern Amulet[/b]: Increases damage by 25% when equipped with a Nortern weapon
[/list]
[h1]New equipments[/h1]
There are 68 new equipments (weapons, armors, accessories) in this update! Even more customization, we hope you'll have fun with them!
[h1]Bug fixing[/h1]
With this update we're bringing bug-fixing that you reported to us! Thanks again!!
[list]
[*]Fixed the issue where a tile was unusable if a character died after being attacked by a monster
[*]Fixed the gladiator class that automatically changed weapon after every loading screen
[*]Fixed a bug making the characters unusable when starting over after a wipe
[*]Fixed a bug allowing to absorb the stats of the items by restarting a combat
[*]Fixed the pop-up generated by the item added by the merchant's amulet, so now it correctly disappears after moving the cursor
[/list]
So yeah... this update is BIG, and hopefully players will be happy!
On a final note, more and more people are playing the game, and we couldn't be more proud! So, thanks for all the support you all have given us <3