Full Changelog by Durante - 1/17 Update

Ys VIII: Lacrimosa of DANA

Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.

[img]{STEAM_CLAN_IMAGE}/27857946/79578ae21e0fc0d8673cfbb5d575a933b0f57267.png[/img] New improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game. Check out all the exciting quality-of-life changes that are included in the available game update patch: [h1]Full Changelog[/h1] [h3]GRAPHICS/PERFORMANCE[/h3] [list] [*] Arbitrary main rendering resolution enabled [*] Improved frame-pacing and animation sync accuracy at all framerates [*] Improved menu opening/closing behavior [*] Character and enemy animations now correctly timed at 100+ FPS [*] Support for high-refresh monitors and >60 Hz V-sync [*] Replaced ineffective anti-aliasing blur filter with high-quality screenspace AA [*] Bloom, refraction, and glare post-processing effects now scale with resolution [*] Minimap rendering resolution now adapts to rendering resolution, preventing pixelated map at high resolution [*] Greatly improved quality of menu backgrounds (replacing low-res screen capture) [*] Improved standard shadow filtering without performance loss, plus two new, higher quality filter options [*] Added option for rendering additional environment shadows [*] Added supersampling/subsampling option (which also affects secondary 3D rendering) [*] Improved shadow rendering performance by preventing unnecessary memory traffic [*] Fixed animation speed of HUD elements at >30 FPS (e.g. full health bar) [*] Improved the quality of volumetric lighting [*] Implemented HBAO+ ambient occlusion as alternative higher-quality SSAO option [*] Added a draw distance setting which applies to grass/clutter, monsters and NPCs [*] Implemented anisotropic filtering setting [*] Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps) [*] Character poses in the equip menu now update at >30 FPS [/list] [h3]INPUT/UI[/h3] [list] [*] Improved camera mouse controls, replacing joystick emulation with direct 1:1 control [*] Movement keys are now individually bindable [*] Added keybinding for walking (slow movement) with keyboard/mouse controls [*] Changed default bindings to fit common usage by PC gamers [/list] [h3]STABILITY[/h3] [list] [*] Fixed multiple video memory leaks [*] Fixed potential crash when switching between languages [*] Switched to 64-bit build to prevent address space fragmentation issues in long sessions [*] Improved render thread synchronization to prevent specific types of race condition crashes [*] Removed superfluous asset encryption [/list] [h3]MISCELLANEOUS[/h3] [list] [*] Fixed unlocking of some achievements when playing with mouse/keyboard controls [*] Fixed several typos and dialogue/text issues throughout the game [*] Fixed slightly-too-low cloud save limit when using a very large number of saves [/list] [h3]CO-OP MODE (Experimental)[/h3] [list] [*] 2-Player local co-op mode has been added [/list] About coop mode: [list] [*] Need to supply two Xinput controllers [*] You must have 2 or more characters in the party in order for the second player to join the game. [*] SP is shared [*] Second player does not receive the “AI cheats” (ie. AI controlled characters only take half damage, whereas second player in co-op mode will take the full amount of damage.) [*] Not officially supported and limited support will be available for troubleshooting [/list] To enable co-op mode: [list] [*] Open Steam libraries through the Steam client [*] Right-click on Ys VIII: Lacrimosa of DANA, and click “Properties” [*] Click “Set Launch Options” [*] Input “--coop” into the parameter and click “OK.” [*] Launch the game [*] Press “Start” on the second controller to enable second player [/list]