Ys returns with a brand new adventure for the first time in 8 years! Adol awakens shipwrecked and stranded on a cursed island. There, he and the other shipwrecked passengers he rescues form a village to challenge fearsome beasts and mysterious ruins on the isolated island.
[img]{STEAM_CLAN_IMAGE}/27857946/79578ae21e0fc0d8673cfbb5d575a933b0f57267.png[/img]
New improvements have been made to graphics, performance/stability, and input/UI. In addition, an experimental local co-op feature has been added to the game.
Check out all the exciting quality-of-life changes that are included in the available game update patch:
[h1]Full Changelog[/h1]
[h3]GRAPHICS/PERFORMANCE[/h3]
[list]
[*] Arbitrary main rendering resolution enabled
[*] Improved frame-pacing and animation sync accuracy at all framerates
[*] Improved menu opening/closing behavior
[*] Character and enemy animations now correctly timed at 100+ FPS
[*] Support for high-refresh monitors and >60 Hz V-sync
[*] Replaced ineffective anti-aliasing blur filter with high-quality screenspace AA
[*] Bloom, refraction, and glare post-processing effects now scale with resolution
[*] Minimap rendering resolution now adapts to rendering resolution, preventing pixelated map at high resolution
[*] Greatly improved quality of menu backgrounds (replacing low-res screen capture)
[*] Improved standard shadow filtering without performance loss, plus two new, higher quality filter options
[*] Added option for rendering additional environment shadows
[*] Added supersampling/subsampling option (which also affects secondary 3D rendering)
[*] Improved shadow rendering performance by preventing unnecessary memory traffic
[*] Fixed animation speed of HUD elements at >30 FPS (e.g. full health bar)
[*] Improved the quality of volumetric lighting
[*] Implemented HBAO+ ambient occlusion as alternative higher-quality SSAO option
[*] Added a draw distance setting which applies to grass/clutter, monsters and NPCs
[*] Implemented anisotropic filtering setting
[*] Added high-quality texture pack (generated from original sources, partially with AI upsampling, and full mipmaps)
[*] Character poses in the equip menu now update at >30 FPS
[/list]
[h3]INPUT/UI[/h3]
[list]
[*] Improved camera mouse controls, replacing joystick emulation with direct 1:1 control
[*] Movement keys are now individually bindable
[*] Added keybinding for walking (slow movement) with keyboard/mouse controls
[*] Changed default bindings to fit common usage by PC gamers
[/list]
[h3]STABILITY[/h3]
[list]
[*] Fixed multiple video memory leaks
[*] Fixed potential crash when switching between languages
[*] Switched to 64-bit build to prevent address space fragmentation issues in long sessions
[*] Improved render thread synchronization to prevent specific types of race condition crashes
[*] Removed superfluous asset encryption
[/list]
[h3]MISCELLANEOUS[/h3]
[list]
[*] Fixed unlocking of some achievements when playing with mouse/keyboard controls
[*] Fixed several typos and dialogue/text issues throughout the game
[*] Fixed slightly-too-low cloud save limit when using a very large number of saves
[/list]
[h3]CO-OP MODE (Experimental)[/h3]
[list]
[*] 2-Player local co-op mode has been added
[/list]
About coop mode:
[list]
[*] Need to supply two Xinput controllers
[*] You must have 2 or more characters in the party in order for the second player to join the game.
[*] SP is shared
[*] Second player does not receive the “AI cheats” (ie. AI controlled characters only take half damage, whereas second player in co-op mode will take the full amount of damage.)
[*] Not officially supported and limited support will be available for troubleshooting
[/list]
To enable co-op mode:
[list]
[*] Open Steam libraries through the Steam client
[*] Right-click on Ys VIII: Lacrimosa of DANA, and click “Properties”
[*] Click “Set Launch Options”
[*] Input “--coop” into the parameter and click “OK.”
[*] Launch the game
[*] Press “Start” on the second controller to enable second player
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