American Revolution is a sandbox strategy game featuring the epic historical period during the rebellion of the American colonies against the British Empire.
We appreciate your support and trust.
We are excited to announce that the full British campaign is now ready! We received many complaints about the game's difficulty, so we have rebalanced it. Additionally, we have added many new game elements to the difficulty levels, which should create a more enjoyable gameplay experience depending on the chosen difficulty. We’ve also overhauled the resource system and introduced new resources that can only be acquired in Europe.
In the US campaign, we’ve replaced the old tutorial battle of Concord with a prototype of a historical battle, allowing you to experience how scenario battles will be implemented in the game.
Many players requested the option to continue playing after winning a campaign, so we’ve added a choice: you can decide whether to keep playing after victory or conclude the game.
Along with these, there are many other new features and improvements.
We are currently working on localization for German, French, Italian, Spanish, Russian, Korean, Japanese, and Chinese. As part of improving battles, we are developing scenario-based battles, which will include both historical events and random skirmishes. Additionally, we plan to enhance the diplomacy system by adding more options, allowing you to use diplomacy more effectively in achieving your goals.
[b]New features:[/b]
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[*]Full British Campaign
[*] New regional construction panel with additional tips and detailed information.
[*] New resources: tea, spice, cotton, sugar, and tobacco, which can be processed into higher-value goods like cigars, textiles, and rum.
[*] A rebellion mechanic in the British campaign: if colonies are overly dominated, a rebellion will occur. This option is only available in non-historical mode.
[*] Option to disable the port in the British campaign, preventing ships from using it.
[*] Gameplay Balancing and Enhancements.
[*]Rebalanced difficulty levels across all campaigns.
[*] Improved cavalry in tactical battles, with fixes for chasing retreating units.
[*] Added port mechanics: ports now serve a limited number of traders per day, with upgradeable infrastructure.
[*] Garrisons no longer provide full protection from rebellion; garrison size now scales with settlement population.
[*] Improved non-historical officers' names for better accuracy and consistency.
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[b]Bug Fixes:[/b]
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[*] Fixed soldiers getting stuck in obstacles.
[*] Fixed missing naval and land officers in British campaign projects.
[*] Corrected instant recovery of native villages.
[*] Fixed issues with multiple invasions on easy and normal difficulties.
[*] Fixed inability to unmark transfer orders.
[*] Huge amount of fixes of minor issues
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