Create an extrasolar efficiency utopia from scratch! In this sci-fi city builder you need to start mining operations, plan production, and lay down transportation routes to ensure a smooth supply chain.
Hello everyone,
another week, another update!
As promised, we finally got back to doing more bug fixes. Unfortunately, we can't release any train-related fixes today like we planned, but instead we got an other round of important fixes and changes:
[h3]Bug fixes[/h3]
[list]
[*] Fixed factories over delivering to habitats
[*] Fixed grass growing in buildings and roads after terraforming
[*] Fixed some race condition errors
[/list]
[h3]UI changes[/h3]
[list]
[*] Luxury habitats no longer show "fulfil the additional needs to upgrade"
[*] Fixed train stations and gondolas not showing resources
[*] Brought back terraforming's "progress total: x%" text
[*] Improved key binding's UI
[/list]
[h3]Other changes[/h3]
[list]
[*] rebalanced (increased) a couple of storage limits for resources so we don't have any delivery issues, in particular with the nuclear reactors.
[*] Added a tutorial for "factory upgrades"
[/list]
Also, in case you missed it: Earlier this week, we released the new UIs for all kinds of buildings. Check it out if you haven't yet!
https://steamcommunity.com/games/1511460/announcements/detail/3805038874010270393?snr=2_9_100003_
We'll continue next week with more fixes. As always, let us know if there is anything in particular you need. We have a full to-do list, but it's important to prioritise it correctly.
Happy playing!