Friday Dev News #147 - Update 1.18.408

InfraSpace

Create an extrasolar efficiency utopia from scratch! In this sci-fi city builder you need to start mining operations, plan production, and lay down transportation routes to ensure a smooth supply chain.

Hello everyone, another week, another update! As promised, we finally got back to doing more bug fixes. Unfortunately, we can't release any train-related fixes today like we planned, but instead we got an other round of important fixes and changes: [h3]Bug fixes[/h3] [list] [*] Fixed factories over delivering to habitats [*] Fixed grass growing in buildings and roads after terraforming [*] Fixed some race condition errors [/list] [h3]UI changes[/h3] [list] [*] Luxury habitats no longer show "fulfil the additional needs to upgrade" [*] Fixed train stations and gondolas not showing resources [*] Brought back terraforming's "progress total: x%" text [*] Improved key binding's UI [/list] [h3]Other changes[/h3] [list] [*] rebalanced (increased) a couple of storage limits for resources so we don't have any delivery issues, in particular with the nuclear reactors. [*] Added a tutorial for "factory upgrades" [/list] Also, in case you missed it: Earlier this week, we released the new UIs for all kinds of buildings. Check it out if you haven't yet! https://steamcommunity.com/games/1511460/announcements/detail/3805038874010270393?snr=2_9_100003_ We'll continue next week with more fixes. As always, let us know if there is anything in particular you need. We have a full to-do list, but it's important to prioritise it correctly. Happy playing!