Framepacing and LSFG updates

Lossless Scaling

All-in-one gaming utility for scaling and frame generation

This version aims to improve smoothness, framerate stability and latency for a wide range of GPUs. - LSFG 2.2 updates the UI detection part by reducing the level of over-detection, which eliminates some artifacts caused by UI detection and has a positive effect on the overall smoothness of the image. - Cursor rendering at the target framerate. - Return to the previous behavior when rendering over refresh rate is allowed. - The new "Max Frame Latency" option acts as a balance between latency and performance. There is no best value, as all systems are different. Most likely, the optimal value will be 1 for Nvidia GPUs and 3 for AMD. It should be at least 2 (3 for AMD) if you want LS to be able to render over refresh rate. - Merged the "Vsync" and "Allow tearing" options into one menu, where "Default" means that both of them are disabled. - Improved Freesync support (works only on AMD GPUs). -Lithuanian and Vietnamese localizations added. Previous version is available in Steam betas.