1.5.7 Released

Lossless Scaling

All-in-one gaming utility for scaling and frame generation

This is the 20th update since the release of the first version 1.4.0 with FSR support. I decided to post it as a major update to tell about the main changes that happened during this time for those who do not follow the forum. The main efforts were spent on polishing the program, getting rid of bugs, improving stability and performance. Not without new features. Here are the main changes since version 1.4.0: - The UI has been changed to better differentiate the settings of the scaling factor from its type and options for this type. - LS now almost does not consume CPU time (about 1-2%). In the original version, it fully loaded one logical core. - Added an optimized version of the FSR, which can be much faster than the original and is well suited to weaker GPUs. - Added optimizations that reduced GPU usage by up to 20%. - Added option to reduce latency, which allowed to get latency comparable to exclusive fullscreen. - Added HDR support for hardware and games that support it. - As well as many bug fixes and improvements for the stability of the program. Thank you for helping with your advice, suggestions and bug reports! I will try to please you further. 1.5.7 changes: - Performance optimizations. On my hardware, LS now uses 12% / 20% less GPU for FSR / FSR Lite, respectively, and 20% less VRAM when scaling 1440p to 4k. Let me know how it works for you. - LS now handles changing game resolution when scaling. You can change the resolution in the game settings while scaling. Note that the output resolution will not change in this case, so in essence you will be changing the scale factor.