Frame Data & Time Control Added in Version 1.7!

Acceleration of SUGURI 2

Acceleration of SUGURI 2 is a lightning-paced duel-style shoot'em'up from Orange Juice, featuring all favorite characters from the SUGURI universe.

[img]{STEAM_CLAN_IMAGE}/25401601/8f24f25db10323387fbccc836e61b68b1ef7af7c.png[/img] The next major step on our way to giving Acceleration of SUGURI 2 the best training options of all fighting games is now live in version 1.7! See the trailer showcasing the new features here! [previewyoutube=9Sdbmf1QxK0;full][/previewyoutube] [h1]FRAME DATA & FRAME COUNTER[/h1] Check your favorite character moves Frame by Frame with the Frame Data, and use the Frame Counter to more easily analyze your matches with your friends. No more looking for a specific second in a video, just check on which frame the action happened! [h1]CONTROL TIME[/h1] Pause your game, hide the menu and control the match with frame precision. You can rewind or forward time at will, at the speed you want! This feature works not only on replays, but also in training mode. [h1]TRAIN WITH REPLAYS[/h1] Lost to a really good player online? Want to avoid getting hit by the combos and setups they did? No worries, just save the replay, find the specific situation in the match you wish to practice, Save State right before it and take over for the player side you were using! Now you can practice the same situation as many times as you want! This revolutionary feature allows you to practice against specific match-ups, players and situations using replays from real matches… ...and once you take over, you have access to ALL training mode features! Have fun! All these features and much more are available now. Also, congratulations to Quarantined Rapport 2 Top 8 winners, your names have already been added to the Hall of Fame! [h2]Full patch notes for version 1.7[/h2] Changes: [list][*]Added a "Leader" icon on game HUD to show which player has the advantage in HP.[/list] [i]Dev note: This feature is primarily meant to make life easier for spectators and players when the game is really close.[/i] [list][*]Added "Quick Reset" option to training and replay. Instead of Resetting the entire match, this loads a State saved at frame 82 (the first frame you can move a character). [*]New UI for the replay menu. [*]Training and Replay menu now opens up before the game starts. [*]Added Rewind and Forward functions to Training and Replay. It resets after every 8000 frames (a little more than 2 minutes) or after every Load State. [*]Added a Speed selector for rewind and fast forward. You can choose how many frames you wish to move with the Up and Down arrows, Rewind time with the Left button, and Forward time with the Right button. [*]If a pause option is unavailable at this time in training or Replay, it is now displayed in red. [*]Added an indicator that the game has saved or loaded a state in the form of a green and yellow outline. [*]Added "Take Over for P1" and "Take Over for P2" options to Replay. This allows you to practice a specific situation using replays. [*]Added the ability to save and load states while Hide Pause is active. [*]Added an unpause timer to all non-network modes. The game now has a countdown timer starting at 3 every time you unpause or load a state in non-network modes, so you can prepare for the match to resume. [*]You now need to hold pause for 1 second before the game pauses in all non-network modes. [*]Added Frame Data to Training and Replay modes. [*]Added "Open Mizuumi Wiki" option to training.[/list]