Flamethrower

Roguevive: Prelude

Survive against hordes of enemies getting ever stronger, alone or with friends. Level up, unlock upgrades and new guns in this multiplayer bullet-heaven roguelite.

Hi everyone, in this patch we have a new weapon, the Flamethrower, and I tried to address all the feedback I've been receiving along the week about the Laser and Melee weapons. I think the Laser Rifle will be better now, since I amped it's damage, widened the damage area and fixed the bugs related to damaging enemies. [list] [*] New Weapon Flamethrower. [*] Laser rifle damage increased by 100%. [*] Laser rifle reload rate decreased from 5 to 4 seconds. [*] Fixed Laser Rifle not damaging some more enemies on some instances. [*] Fixed Laser Rifle shooting even when the player died. [*] Fixed Bandit Mask not reactivating when the cooldown ended. [*] Fixed Fire Bullet Effect only playing on the Host. [*] Living Needle now follows the autoAim. [*] Living Needle upgrade evolution changed. [*] Living Needle now resets it damage cooldown on impulse. [*] Steel meat level limited to 5. [*] Pills max level limited to 10. [*] Arsenal max level limited to 10. [*] Shuriken pack max level changed to 2. [*] New upgrade option Advance Clock. [*] New upgrade option Carapace. [*] New upgrade option Bat Edge. [*] Changed the moon positions so they all stays equidistant around the player. [*] Changing the Auto shoot settings on menu in game will reflect immediately. [*] Fixed the input menu showing Gamepad Buttons. [*] Fixed the input menu keeping the old Key in some cases. [*] Shotgun Werewolves number of projectiles reduced from 3 to 2. [*] Shotgun Werewolves precision decreased by 20%. [*] Xp Collector spawn chance increased from 0.01 to 0.04 [*] Fixed Level Up sound not playing on offline. [*] Added "skill cooldown" and "damage reduction" to the stats in the pause menu. [*] Now the skills have a little bar showing their cooldowns. [*] Minimum damage adjusted to 0.1. [*] Skills icons and names have been modified to fit the Weapon Theme, ex. Strong Bullet becomes Strong Edge when using melee weapons. [/list] As always, thanks for the feedback everyone. The next content will probably be a new map, and maybe some revamp of the second level boss, I am not very fond of him. See ya on the discussion forum.