Survive against hordes of enemies getting ever stronger, alone or with friends. Level up, unlock upgrades and new guns in this multiplayer bullet-heaven roguelite.
Hi everyone, in this patch we have a new weapon, the Flamethrower, and I tried to address all the feedback I've been receiving along the week about the Laser and Melee weapons.
I think the Laser Rifle will be better now, since I amped it's damage, widened the damage area and fixed the bugs related to damaging enemies.
[list]
[*] New Weapon Flamethrower.
[*] Laser rifle damage increased by 100%.
[*] Laser rifle reload rate decreased from 5 to 4 seconds.
[*] Fixed Laser Rifle not damaging some more enemies on some instances.
[*] Fixed Laser Rifle shooting even when the player died.
[*] Fixed Bandit Mask not reactivating when the cooldown ended.
[*] Fixed Fire Bullet Effect only playing on the Host.
[*] Living Needle now follows the autoAim.
[*] Living Needle upgrade evolution changed.
[*] Living Needle now resets it damage cooldown on impulse.
[*] Steel meat level limited to 5.
[*] Pills max level limited to 10.
[*] Arsenal max level limited to 10.
[*] Shuriken pack max level changed to 2.
[*] New upgrade option Advance Clock.
[*] New upgrade option Carapace.
[*] New upgrade option Bat Edge.
[*] Changed the moon positions so they all stays equidistant around the player.
[*] Changing the Auto shoot settings on menu in game will reflect immediately.
[*] Fixed the input menu showing Gamepad Buttons.
[*] Fixed the input menu keeping the old Key in some cases.
[*] Shotgun Werewolves number of projectiles reduced from 3 to 2.
[*] Shotgun Werewolves precision decreased by 20%.
[*] Xp Collector spawn chance increased from 0.01 to 0.04
[*] Fixed Level Up sound not playing on offline.
[*] Added "skill cooldown" and "damage reduction" to the stats in the pause menu.
[*] Now the skills have a little bar showing their cooldowns.
[*] Minimum damage adjusted to 0.1.
[*] Skills icons and names have been modified to fit the Weapon Theme, ex. Strong Bullet becomes Strong Edge when using melee weapons.
[/list]
As always, thanks for the feedback everyone.
The next content will probably be a new map, and maybe some revamp of the second level boss, I am not very fond of him.
See ya on the discussion forum.