Command swarms of warriors at an unprecedented scale of warfare in this blend of RTS and base-building. Lead ant colonies against the many fearsome threats of the insect world, while building intricate nests, developing pheromone-based tactics, and evolving to meet growing dangers.
We've released the first patch of fixes and changes for Empires of the Undergrowth, following its release into 1.0 last month. This deals with most of the more common issues that have been reported - more patches of this scale and type are likely to come in the near future.
Thanks to everyone who's been helping to test this patch in the optional beta over the past several days!
[h2]Changes[/h2]
[list]
[*] 5.1's titans can now spawn in huge creature landmarks in freeplay
[*] Added a system to restore saves from backup in-game rather than manually (not yet localised)
[*] Added some extra protection when reloading or quitting the game when defeat rewards are being saved
[*] Increased save backup number to 5 (up from 3)
[*] Bullet ant tech tree video added
[*] Scroll added to behaviour toggles box (will only appear when needed)
[*] Added more recent localisation for Polish and Czech
[*] Updated lighting for custom game levels and extra levels, and changed some underground tile grids to the new ones
[*] Whip spider main menu icon is replaced if arachnophobia mode is active
[*] Added arachnophobia hats to hybrids
[*] Creature stat list can now show percentages to a single decimal point
[/list]
[h2]Fixes[/h2]
[list]
[*] Reduced chance of all backups corrupting
[*] Fixed some small reverb problems in Tier 5 lab music
[*] Food taken from dead critters should now look closer to what it comes from
[*] Wood ants now turn to their targets before each shot
[*] AoE resistance now displays as a percentage in the Inspect tool
[*] Creatures mounted on another are now killed when shaken off and landing off the tile grid
[*] Fixed low resolution shadows in Tug of War 3
[*] Large underground creatures in 5.1 and 5.3 can now only demolish a tile if at least one of its neighbours is demolished
[*] Quadrupled VRAM allocated to overground tile grid textures - should improve issues when rapidly moving camera around the map
[*] Inspect tool health-per-second now includes buffs (such as the Matabele medic aura)
[*] Fix for whip spiders rapidly pinging from their creature encounter narration in 3.2
[*] Bullet ant species hex now used in the improvements menu
[*] Allowed marker placement through some plants that were blocking it in 3.2
[*] Matabele colonies should now always drop termites when they sell a tile
[*] Creatures that reach zero health while mounted will always drop to the floor to actually die
[*] Water on the minimap removed on 5.3
[*] Termites will no longer take sun damage in the ending cinematic of 5.3
[*] End game messages now say the NG+ level that has been unlocked if this is not the first NG+ completion
[*] Corrected some issues in the credits
[*] Fixed a ping issue in Occupation 2
[*] Texture size optimisations (should help with some blurry issues)
[*] Skimmer in Battle Arena will now fly and land when there are enemies at the midpoint
[*] Fixed some overhanging moss in the final formicarium / terrarium
[*] Fixed an issue where loading a damaged creature with a star level would restore its health
[*] Prevented ants walking into a rock in 5.1
[*] Fixed an issue where several ants hatch costs were being affected by upkeep in custom games
[*] Fixed an issue where bullet ant lean pupation was not applying in custom games
[*] Fixed an issue where UI scaling 150% would cause formicarium rewards to be off the bottom of the screen and hence unselectable
[*] Fixed an issue where Matabele colonies would drop seeds instead of termites when an upgrade was cancelled
[*] Speed chambers now drop lignocellulose for termites and termites for Matabele when sold
[*] Fixed an issue where food refunded into storage chambers owned by Matabele ants was seeds (and hence was worth a lot less)
[*] Great blue skimmer displays health in battle arena again
[*] Fixed an issue where ants would leave via the top of a tunnel exit on Strawclutch
[*] Fixed an issue where poppy plants would appear on some custom game levels when loaded that were not meant to be there
[*] Earwig nymph can no longer spawn as part of a wave in freeplay
[*] Fixed an issue where huge creature landmarks if they could not find a slot could cause all other landmarks in the current queue to not spawn
[*] Fixed an issue where under some circumstances less lignocellulose would spawn than was supposed to in custom games
[*] Fixed some issues preventing AI controlled Matabele ant colonies from hunting termites
[*] Lignocellulose landmarks now can only spawn weaker termites early game, ramping up to larger ones later game
[/list]