Fixes, achievements, economy. Lots of letters

Good day to all lovers of moaning girls and unbearably idiotic crafting chances, I finally finished a small but long-needed update (of course, it took me 5 times longer than I planned). I will try to explain in detail what and why I changed, so read this to the end, besides, it is useful to read. First, the simplest and most pleasant (thanks to Therzuzada and shpasic for reminding me of the problem): - Fixed an error that occurred when crafting [Magic Light Cloth Armor - Bottom] and [Magic Combat Swimsuit - Amphibious], now you can stop breaking your mouse trying to finish crafting, hurray! Next, the most important thing. The problem that I really wanted to solve consists of two parts: 1) Inadequately difficult achievements on [Closed Case] ​​and [Premium Case]. 2) Too many [Golden Key] and [Premium Case] ​​on the marketplace and, accordingly, their low cost. I will explain in more detail what is wrong here. The first point is quite easy, when I added these achievements, I did not think how difficult they would be, people wrote to me that the chances of keys and premium cases dropping from regular cases were quite small, and I increased the chances, thinking that now everything would be fine. Over time, it turned out that this is absolutely not true and people with thousands of hours in the game still could not complete the achievements, which is clearly unfair. Therefore, a change regarding the first point: - Requirements for achievements for [Closed case] and [Premium Case] ​​have been reduced to 1/2/3/4. The second point is not so clear and we will have to figure it out. Having increased the chances of items dropping, I did not think that the number of these items on the community market would be such that the price would fly to the bottom. Firstly, this has zeroed out any sales of items in the in-game store, which has deprived me of the opportunity to ever recoup the release of MOANera, and!!!, most importantly, it hinders the distribution of the game on steam, because the popularity of free games is calculated by in-game purchases, while for paid games, by purchases of the game itself (at least this is explained on the steamworks website). Because of this, the game is less often offered to other users, and without an influx of new players it is not cool, as you can all guess. Secondly, too many cases for 3 cents absolutely destroys the idea of ​​these items as something valuable. In general, I do not know how logical and fair my reasoning is, but the current situation does not suit me, so it was decided to do the following 1) Significantly reduce the chances of [Golden Key] and [Premium Case] ​​dropping from regular cases. I've calculated everything, and the reduction in the requirement for achievements significantly exceeds the reduction in the drop rate, so it will definitely be easier to make achievements, plus it will be easier for me to hand out keys in gift cases for the holidays, so that everyone who wants to can make at least one level of the achievement instantly. 2) Reduce the price of keys and premium cases in the in-game store. Thus, by reducing the number of items on the marketplace and at the same time lowering the price, I expect to balance all this in such a way as to return at least some sales in the store. 3) So that regular cases do not suffer from the reduced chance of a premium case and key dropping from them, it was decided to increase the chance of rarer items dropping in them, and reduce the chance of ashes dropping. This applies to all cases, Common, Rare and Special. So according to my calculations, ordinary players will not suffer (I hope). 4) Also significantly(?) improved the rewards in [Closed Case] ​​and [Premium Case] ​​so that they match the status of a valuable item, and do not feed the openers with ashes. Below are the drop rates for all cases (note that [Adventurer's Backpack] has been removed from the drop in all cases, this is due to the fact that I still have not added the mechanics for the items contained in it (I hope to do this in the spring), so the number of backpacks becomes redundant, but it still remains quite effective in terms of knocking out keys and premium cases) (also in [Common Case] ​​a minimum chance of a key drop has been added so that it is not SIGNIFICANTLY worse than the others cases): [img]{STEAM_CLAN_IMAGE}/45098890/6f3823e0dd06f938e157bfe9b53cb2a3f2697b42.png[/img] [img]{STEAM_CLAN_IMAGE}/45098890/b1b29a0724aec00eb97efae1b0d4b8301728bc9e.png[/img] In the in-game store, [Golden Key] and [Premium Case] ​​are now sold in packs, with a discount as the pack size increases. Here's a comparison of the old prices with the new ones: [Premium case]: old price - $0.25, new price - from $0.042, in packs of 6x ($0.25), 62x ($2.5), and 630x ($25). [Golden Key]: old price - $0.5, new price - $0.083, in packs of 3x ($0.25), 31x ($2.5), 315x ($25). Something like that. In the future (I hope this future will come in no more than a couple of months) I will definitely add the ability to create a [Golden Key] and, possibly, a [Premium Case] ​​too. I've already come up with a recipe for the key, but I can't think of anything for the case yet. I also decided to add separate capsules to the store dedicated to a specific character from the current series, for special connoisseurs. Capsules are also sold in packs of 2x ($0.25) and 25x ($3). Items of ONLY the character indicated on the capsule drop from the capsule, with the following chances: [img]{STEAM_CLAN_IMAGE}/45098890/b158fa9f44d966bb0cfff494bbda1f1d9389bc3a.png[/img] That seems to be all for the update, if anyone managed to read this up to here, then you are a great guy, I am proud of you. I look forward to your feedback and thoughts in the comments and discussions, I try to answer them whenever possible. I also know that in this series I overdid it with the chances of creating coins and the achievement for 25 coins is also stupid, I promise to add at least one character with more realistic percentages in each new series. Good luck to everyone and all the best. P.S. I hope there are no new errors, write if anything, I checked everything twice, but as usual I could have missed something :D