First Update, Workshop Tutorial & PJ Saltan highlights!

[img]http://i.imgur.com/S57hI0H.jpg[/img] Howdy Folks! The launch of Western Press has been a long and crazy adventure. Less than 24 hours after the game was live on Steam, the lovely folks over at Twitch were featuring it during their insane PJ Saltan of Stream comp, live at PAX East in Boston. Over 30,000 people tuned in to see the saltiest competitors in Twitch history battle it out, culminating in a hilarious dance mats only tournament. With Melbourne-based streamer DYoshiiTV taking out the first Western Press tournament, maybe the fastest hands in the west are all down under? You can check out the highlights below: https://www.twitch.tv/twitch/v/62225803 Alongside the awesome Twitch event, we also had a great couple of videos come from YouTube creator iHasCupquake, which are both fun to watch, and show off the fun and excitement of Western Press! Check them out here: https://youtu.be/8PvP1BH5PPM https://youtu.be/AFLYhAaD9Ew Now that you've all have had the game in your hands for a week, the guys at Bandit-1 have put together a handy dandy tutorial for creating your very own characters and environments for use in the game. And, thanks to Steam Workshop, you can easily share your creations with the community! We can't wait to see what you guys come up with. Thanks to DrinkBox Studios, Adam shows you how we put Guacamelee's Juan into the game, from sprite sheet to dueling. Juan Aguacate is available for everyone to download themselves [url=http://steamcommunity.com/sharedfiles/filedetails/?id=669925762]via Steam Workshop[/url]! https://youtu.be/qhmBq9WP7xM Finally, we have a minor patch rolling out later today that fixes some minor bugs, and makes a few balance changes, the changelog is below. Stay tuned for a community Western Press tournament in the coming weeks, and, as always, keep the feedback rolling in! Steve - [b]Community Manager[/b] [h1]1.0.3 Changelog[/h1] [list] [*]Added vastly more detailed (in that, there is some now) error reporting when loading assets into the game. [*]Fixed bug where if the animationAction frame was undefined (or 0) characters would just stare at each other after a duel was completed. A+ for tension. F for progression. [*]Fixed oversight that allowed cheeky monkeys to select Cans in Memory mode and break the entire game. [*]Quitting a lobby during countdown no longer sees you pulled back into the match when the game starts. ("Just when I thought I was out...") Also, you can no longer quit a lobby during countdown, you scallywag. [*]Button prompts can only be changed if using a controller now, and can only be switched between Xbox and PlayStation. Our prior arrangement led to understandable confusion. [*]Fixed bug where you could move the DuelComplete/DuelLose menu up and down when you had it hidden. This was silly. [*]Removed ability to close DuelLose menu after losing to Wyatt in the skill tester. The black screen wasn't particularly picturesque. [*]Added a default grave to the workshop/templates directory. [*]Fixed up a half finished taunt by the Mayor. [*]Added some new line characters to a few poorly formatted (but expertly written) taunts. [*]Fixed sorting order when tournament cards were collected up. The level numbers went over other cards. It was gross. [*]The ghosts of former opponents no longer sneak out when entering a new lobby after having been in another. It should be empty, ready for your rule. [*]Fixed missing slug when you're booted from a server. You're sad enough you were booted, then there's no dark, semi-transparent overlay to keep you company. When does it end? [/list]