Abomi Nation is a roguelike monster-taming RPG. Every playthrough will create a new version of Abomi Nation and provide a unique world with different Abomis for you to find. Explore your universe, watch your Abomis bond, and battle it out as your adventure unfolds in a way totally unique to you!
Hi, everyone! Thanks for making this such a special launch. The community surrounding Abomi Nation continues to grow and is proving to be very passionate. Thank you very much to everyone who's reached out on [url=https://twitter.com/orange_pylon]Twitter[/url] and [url=https://discord.com/invite/GTzqg2F]Discord[/url], and thank you to everyone who's been streaming it! It's been fun hanging out with you all. It really warms my heart to see the game finding its audience and hitting all the beats I was hoping it would for all these years.
I've collected feedback from early players and have prepared a quick update! If you've submitted a bug report and don't see your issue listed here, don't worry, it's definitely being addressed. These are just adjustments that I was able to get ready before the planned content update on August 5th.
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Here is a full list of changes in 1.0.1:
•The requirements for the Quiz minigame have been reduced from 10 to 5
•The evolution levels for Tablooie, Stampeak, and Flochness have been reduced from 39/40 to 38
•Scruffy Coondling's evolution criteria has been changed to favour Physical attacks over Special ones
•Button prompts have been unified to reflect custom keyboard controls
•Fixed a bug where using a Palette Orb on Stone Crallop or Burning Anglow reverted them to their normal forms
•Fixed bugs pertaining to Burning Anglow/Wagrump's evolution methods
•Town NPC spawn points have been altered to not obstruct exits
•Abomis can no longer be accidentally released from the Reserves menu
•Fixed an exploit that let you earn extra Temporal Pebbles
•Players experiencing motion sickness in battles can now press Select (left ctrl on keyboard) to toggle the moving camera. This is a temporary fix until the full menu option can be added.
•The game's performance has been reverted to its demo setup; this should improve slowdown for some users
I hope these changes make your experiences a lot smoother!
If you missed the initial announcement, new Abomis are going to start coming weekly starting August 5th! The first update will come with four new Abomis... but what kinds will they be? Oo! Stay tuned.
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