First Day Out: Netplay, Trading Cards, and other Sundries

Guilty Gear X2 #Reload

As humanity endeavored to better themselves, they created the biological marvel known as Gears. Originally intended as the next step of human evolution, they were instead fitted for war and turned against their own creators.

[img]http://i.imgur.com/fJ3Ei2k.jpg[/img] I'd like to extend a huge thanks to everyone who showed their support for #Reload's Steam debut! That, and I'd like to talk about a few things... Guilty Gear X2 #Reload's lack of native online multiplayer proved to be a rather large elephant in the room, and not something that we wanted to accept for its Steam release. After exhausting every option available to us regarding implementing netplay, I was certain that nothing could be done. Fortunately, I was proven wrong! Through the efforts of a dedicated fan, [i]ggxxnet[/i], a netplay fanpatch that formerly only worked on Japanese retail copies of #Reload, now works on [b]all[/b] versions of #Reload, including the Steam release. [i]ggxxnet[/i] itself is an amazing modification; not ONLY content in providing online multiplayer, it adds replays, a palette editor, adjustable input delay, match spectating, and it even fixes some extraneous issues like being unable to adjust window size. It deserves some time in the spotlight, which is why I'm happy to give it a bit of promotion in the hopes that more people will end up benefiting from it. I wrote a brief guide on how to get ggxxnet running on the Steam version of #Reload, which you can read here: http://steamcommunity.com/sharedfiles/filedetails/?id=310603808 In other news, we are planning a few additional bonuses for #Reload... as you may have inferred by the title of this announcement, one of said bonuses would be the implementation of Steam Trading Cards! We couldn't pass up the opportunity to give GG fans a little more flair to add to their Steam profiles. Expect more info on this, amongst other things, very soon. [img]http://i.imgur.com/T1Pa6qA.png[/img]