Finished!

Worlds of Chaos: Invasion

Worlds of Chaos: Invasion is a single player, party based open-world tactical RPG with a strong emphasis on exploration, tactical real-time-with-pause combats and party creation. It has a deep, fun and intense combat system that will challenge you to your limits, and will make clever decisions count.

The base game is finished! And I've beat the game in 23 hours. Every part of the game is complete, and it's playable from the beginning to the end, almost bug free. I will still improve things until I feel the game is completely to my taste. Here is what has been improved in this update : - A lot of spell bugs were corrected, and spell and effects were balanced. Some spells were removed because they were too complicated to balance, and didn't add anything really good to the game (all spells affecting luck). I must admit, the spell update made a mess of the game and I published the update too fast with not enough testing. I generally take more time to correct almost everything before publishing but this time I didn't. Lesson learned. - Divided spells into tiers. The more you advance in the game, the more you have access to new spells. Most of the new recent spells were not appropriate for the beginning of the game. The higher tier spells are not more powerful, they are more complex in their use and meant to complement the spells from lower tiers. - I reduced the spell learning cost a lot, so players can try more spells. - Reduced the effect of healing spells, and reduced the injury healing from each HP healed. This makes the game more difficult and force players to think more about defense, offense and good tactics and less just reacting by healing as the melee fighters get hurt. Injuries will stay a lot more and you don't want your characters to get hurt. - Changed the XP needed for leveling. Higher levels rise faster. - When you point a party character or enemy with the cursor, it shows a small window with every effect on it with power and time remaining. This was already in the previous update but I forgot to write about it. - Improved the lighting, ambiance and look of interior environments. - Some quest and script bugs corrected. What I'm doing next : - New attack and area of effect damage spells, especially for melee characters with more spectacular particle effects. - More special, magical characteristics for weapons and armors, with some specific for some kind of equipments (ex: mage robes with effects that help mages). - Improve environments. Place more details and make each place more unique. - Continue debugging, obviously. I might work on other things, but for the moment this is what I have in mind.