Almost Final Update

Worlds of Chaos: Invasion

Worlds of Chaos: Invasion is a single player, party based open-world tactical RPG with a strong emphasis on exploration, tactical real-time-with-pause combats and party creation. It has a deep, fun and intense combat system that will challenge you to your limits, and will make clever decisions count.

The game is coming very, very close to the end. The next one could very well be the final update. The game could be published in this state, but there are still things that would benefit from some work. So, here is what's new in this update : - Much improved dungeon styles, and created much better particle effects for traps. What was there before was mostly placeholder, now it's the real thing. - Improved the interface style. - Spell's EP costs and reset timer for hits and shots are now adjusted by weapon attack time. Hitting with a dagger costs 3 EP less but 2 more with a battleaxe. Same adjustments for timers. - Hit, shot and projectile spells now reset the timer for every other spells of these types. This prevent spamming the enemy with attacks, which can be overpowered... and a brainless way to win fights. Don't want of that in my game. - Reduced the strengths of all armors, which raise all damages in the game. Makes warriors in general less powerful and balanced. - Adjusted the lighting level for outside maps (was too dark). - You can now decide the rank of your characters in combat (front, middle, rear) instead of the game putting them automatically according to it's stats and equiped weapon. - The spell targeting circle will now change it's color to grey when out of sight of the caster, so it's way easier to see where you can target AOE spells like fireball. It will also show an X for spells where you need to choose a target which is out of sight. - A sound effect will clearly indicate when you are making something that doesn't work, like using a spell without the necessary EP or targeting a character out of sight with a spell. - Closing tutorial and dialog windows don't make each characters in the fight chose a new target anymore. - Solved the problems that appeared when you changed the name of your savegame. - Removed multihit and multishot spells. These were buggy at first, but when I solved the bugs, I realized they were seriously overpowered and they unbalanced the game. - Reduced silver received after combat a little bit from previous update. The silver ratio is *really* hard to get right, it changed during the whole development and it's a real puzzle to get just right. And most changes I make to the game world or system can result in debalancing what was ok before. - Some new hair styles for party characters. - A lot of other minor things and bugs solved. For those who would be curious to know, I'm looking to have the game published for the launch by a publisher. I'm not good at marketing, and I really don't like to do it too, and publishers do this part and other parts that I lack on my own. My first choice is Paradox Interactive, I really like their business philosophy and think they would be very good partners. The more I know of them, the more I like them. They also have a large following of players who play niche, complex games. Really hope they will publish it, but if they don't, I'll just look for other publishers, there are a lot of them. This game is finished and there is almost zero risk for them, so it shouldn't be too hard.