[h2]This update was focused mostly on balance changes:[/h2]
[list]
[*] All towers received tweaks to their cost as well as their upgrade costs and upgrade boost amounts
[*] Slightly lowered time between enemy spawns
[*] Changed how the armor damage threshold increases
[*] Shield and armor now increase in amount as time goes on
[*] Changed some enemy's attributes to create a larger difference between them:
[list]
[*] Bees are more numerous and fast but have smaller health pools
[*] Cacti have larger health pools but slower regeneration
[*] Mushrooms regen shield and health very quickly
[*] ...with more to come!
[/list]
[/list]
[h2]Other stuff:[/h2]
[list]
[*] Decreased the size of enemy health bars on screen
[*] Artillery now shoots a projectile
[*] Fixed an issue causing the spotted damage modifier not being used in the calculation to determine if armor is damaged
[/list]
[h2]This is the final update before the 1.0 full release![/h2]
[h3]Things you can expect in the full release:[/h3]
[list]
[*] MANY more items
[*] Several new enemy types
[*] World events that can affect both towers and enemies
[*] and if time permits: a new tower or two!
[/list]
[h2]I do plan on updating the game after release. I will post my plans for future updates along with the release post![/h2]