Final update before launch!

[h2]This update was focused mostly on balance changes:[/h2] [list] [*] All towers received tweaks to their cost as well as their upgrade costs and upgrade boost amounts [*] Slightly lowered time between enemy spawns [*] Changed how the armor damage threshold increases [*] Shield and armor now increase in amount as time goes on [*] Changed some enemy's attributes to create a larger difference between them: [list] [*] Bees are more numerous and fast but have smaller health pools [*] Cacti have larger health pools but slower regeneration [*] Mushrooms regen shield and health very quickly [*] ...with more to come! [/list] [/list] [h2]Other stuff:[/h2] [list] [*] Decreased the size of enemy health bars on screen [*] Artillery now shoots a projectile [*] Fixed an issue causing the spotted damage modifier not being used in the calculation to determine if armor is damaged [/list] [h2]This is the final update before the 1.0 full release![/h2] [h3]Things you can expect in the full release:[/h3] [list] [*] MANY more items [*] Several new enemy types [*] World events that can affect both towers and enemies [*] and if time permits: a new tower or two! [/list] [h2]I do plan on updating the game after release. I will post my plans for future updates along with the release post![/h2]