Final Boss Changes

Card Hog

Card Hog is a pig-based dungeon crawler with roguelike and deck building elements. Take the role of an adventurous hog and interact with more than 100 cards of dangerous enemies, powerful weapons and exciting spells!

Thanks to feedback from player Icy-Cream I made a few changes to the Final Boss flow and balance: [list] [*] Added an option to continue the loops after defeating the boss [*] Fixed broken (apparently) scaling of final boss health and damage [*] Increased boss arena deck difficulty at later loops [*] Fixed a bug where stunned Rockets were still following the player [*] Small UI improvements [/list] Anything else?