Filtration v1.0.2 is live! This is another bugfix update.
[b]Fixes:[/b]
[list]
[*] The "pause to exit" message in Subspace levels now shows the correct keyboard key.
[*] [b]Hoptek's visual indicators in the center of its back are now fixed.[/b]
[*] Breaker switches in the Square no longer shove you into the geometry when you hit them.
[*] You can no longer use the Shadow Module to clip into the Orrery's sun.
[*] Disabled the Tunneling Module in the Horosphere, as its behavior was badly broken there.
[*] [b]Respawning during the final boss fight no longer causes the final cutscene to not play.[/b]
[/list]
[b]Improvements:[/b]
[list]
[*] [b]Upon spawn, you are now invisible to enemies for the first three seconds.[/b]
[*] Made it hopefully more obvious that the ball lab is interactable.
[*] Added an easter egg to the Mountain for people who like obscure 3DS games.
[*] The floor in the Laboratory's configuration room is now glass instead of a force field, making the tiles easier to read.
[/list]