Filtration v1.0.2 (2026-01-05)

Filtration v1.0.2 is live! This is another bugfix update. [b]Fixes:[/b] [list] [*] The "pause to exit" message in Subspace levels now shows the correct keyboard key. [*] [b]Hoptek's visual indicators in the center of its back are now fixed.[/b] [*] Breaker switches in the Square no longer shove you into the geometry when you hit them. [*] You can no longer use the Shadow Module to clip into the Orrery's sun. [*] Disabled the Tunneling Module in the Horosphere, as its behavior was badly broken there. [*] [b]Respawning during the final boss fight no longer causes the final cutscene to not play.[/b] [/list] [b]Improvements:[/b] [list] [*] [b]Upon spawn, you are now invisible to enemies for the first three seconds.[/b] [*] Made it hopefully more obvious that the ball lab is interactable. [*] Added an easter egg to the Mountain for people who like obscure 3DS games. [*] The floor in the Laboratory's configuration room is now glass instead of a force field, making the tiles easier to read. [/list]