Filtration v1.0.1 (2026-01-05)

Filtration v1.0.1 is live! This is the first update, focused on fixing the most egregious bugs with the initial release as soon as possible. More updates will come in the next several weeks. [b]Fixes:[/b] [list] [*] [b]Removed a garbage collection call when pausing that was causing major lag spikes for some players.[/b] [*] Fixed an issue where the exterior geometry of the hub would sometimes disappear. [*] [b]Fixed a massive memory leak with wires when flashing lights are disabled.[/b] [*] Fixed an issue with the Garden's first cutscene playing prematurely. [*] Moved an Ion Pack in the Belfry that had been clipped into the geometry. [*] [b]Fixed a potential save hardlock with the fan blades in the Datacenter not both stopping.[/b] [*] [b]Fixed an issue where an Ion Pack in the Square was in a location eventually impossible to access.[/b] [*] Moved two Ion Cells in the Orrery to make them easier to collect. [*] Made the pillars in the Orrery's boss room convex to prevent bullets clipping through them. [*] Fixed a wall in the Laboratory that wasn't supposed to be there. [*] [b]Fixed an issue where the final laser puzzle in the Laboratory was broken with certain room arrangements.[/b] [*] Made it easier to start the Clocktower's clock. [*] [b]Fixed a bug where the Clocktower's secret achievement was much harder than intended.[/b] [*] Fixed a bug where the Factory's floor turret was spawning out of bounds. [*] [b]Fixed an issue that caused major lag after dying to the final boss and respawning.[/b] [*] Fixed a minor texturing issue in the final cutscene. [/list] [b]Improvements:[/b] [list] [*] Added the version number to the main menu. [/list]