Figment 2: Creed Valley is an action-adventure game set in the human mind. Face bosses in musical showdowns, make your way through puzzles, and explore unique environments.
[h2]Well everyone, it is finally time. [/h2]
What a feeling it is to say that the game we’ve been working on for the past 4 years will be in your hands in just a couple of months.
We’ve had quite the rocky road, with a pandemic and switching the game from a DLC for Figment 1 to a fully fledged standalone sequel. But this announcement is for real.
Our musical and surreal adventure into the human mind is coming to your eyes and ears very soon. So let’s do a quick run down of Figment 2: Creed Valley.
[h2]Musical Showdowns[/h2]
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Face nightmares in theatrical boss fights. Each fight has unique mechanics, the bosses sing verses shining light on why they’ve appeared. Dodge and weave as the nightmares taunt you with attacks timed to the beat.
[h2]A Journey Across the Subconcious[/h2]
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Conviction Lane is based on the amygdala. Dedicated to our set of morals and memories, and the emotional responses to them. As you dive deeper you’ll make your way into the Ethics maze where the ideas of The Mind face trials. Passing the trial means being cemented into the person’s set of morals.
[h2]A Shifting Narrative[/h2]
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The game features a multi-layered narrative, where not everything is told directly to you, the player. During your adventures, interacting with the world unveils what caused the mind to plunge into darkness. So listen closely to the songs’ lyrics, talk to the opinions (residents of The Mind), and collect remembranes (snippets of memories passed).
Switching between Open-minded and Closed-minded shift the music, environments, dialogue, and NPC behaviour in the world. Use both brawn and brain to move forward and clear the obstacles blocking your path.
[h2]Local co-op[/h2]
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We should never have to face our fears alone. Piper is now a controllable character for local co-op! Many of you asked for it in Figment 1, it was about time we added this feature.
We can't thank you enough for your enduring support over the years. Now, we get back to work to get this thing out to the world. See you soon!
- The Bedtime Team