Fighting Heart Version 0.12 Released - EX Moves Update

A new update has been released for the game, bringing some new features, plus a whole bunch of bug fixes and tweaks. The biggest addition are [b]EX moves[/b]. If you have at least 1 stock of meter, you can press both punch or both kick buttons simultaneously while performing a special move to use a powerful version of that move with unique properties. Complimenting this, the new [b]infinite meter[/b] mutator has been added, so you can spam these moves to your hearts content. Other additions include various new particle effects and sounds, a more in-depth juggle system, and analogue stick controls. Here are the full patch notes: -Di's blaze dance has several changes: -No longer stalls when confirmed into -Decreased pushback -The last hit has had its hitstun and blockstun greatly increased. It is now +1 on hit, and -1 on block. -Light blaze dance no longer stops suddenly, instead carrying your momentum. -Di's sMP has been given much more range, in exchange for slightly decreased damage. -Di's cLK and cHK have been given more range. -All attacks have now been given a proper priority value. -Priority on Yues' backfist and double backfist have been increased. -Particle effects added for jumping and knockdowns. Hard knockdowns have a red shockwave. -Added and changed various sound effects. -Option to disable health regen added to training mode. -Fixed bug in training mode where chip damage would not regen. -Yues' AI now uses low crescent less frequently. -Landing now instantly recovers you from a mid-air hit (not including knockdowns). -Teching a knockdown now plays a sound and gives a small flash. -The mountains stage has had its background darkened to improve readability. -Frame data for some of Yues' crouching attacks have been changed: cLK and cLP can now chain. cMP has been changed to a 1-frame link chain. -Yue's cLK has increased pushback. -Yue's light full moon kick now pushes you downwards instead of upwards on hit, making it recover much faster. You also no longer fly over the opponent if used up-close. -The downwards push only happens once in a combo, to prevent infinites. -Yue's projectiles are smaller. -Yue's regular crescent blades now have a much slower startup, and low crescent blade is slower than high. EX versions maintain the fast startup. -Fixed bug where you could jump out of mid and uppercut knockdowns if they were a combo. -Fixed bugs involving a character getting stuck and becoming invulnerable after landing under specific conditions. -Projectiles no longer add to the juggle counter, meaning you can use projectiles to extend juggles. -Fixed bug where combo count would reset during a juggle. -Stun no longer resets the combo count, also meaning damage off of a stun continues to scale. -Fixed projectiles triggering Special Collision Event. -Di's walk speed slightly increased. -Fixed Yue's heavy rising knife not working with aerial specials enabled. -Fixed Di not being able to use aerial punch normals with aerial specials enabled. -Fixed Di's animation resetting when landing with aerial special blaze dance. -Selecting 'return' on the mutators menu now automatically moves the selection back down to the characters. -Changed the font for the 'GO!' on round start. -Fixed bug where if Di's stand riposte was interrupted, her counter state would 'stick' and she would automatically counter any attack. -Can no longer attack during round end. -Added negative edge inputs for Di. -The negative edge window has been increased from 1 frame to 2 frames. -Fixed Di being able to store combustion between rounds and hit the opponent during round start. -Fixed being able to crouch during throws. -Fixed various bits of jank with crouch cancelling. -Fixed mashing making you become temporarily actionable during throws. -Added analogue stick controls. Next up, is finishing the third character. Here's a [b]sneak peek[/b] of him circling around Yue. [img]https://i.imgur.com/0GsaTrD.png[/img] Yep, its not all chicks. The third character is a grappler called Captain Pulsar; a pro-wrestler turned sci-fi film star. Here's a sketch of his portrait: [img]https://i.imgur.com/9xhcyfo.png[/img] I hope you look forward to his inclusion!