A new update has been released for the game, bringing some new features, plus a whole bunch of bug fixes and tweaks.
The biggest addition are [b]EX moves[/b]. If you have at least 1 stock of meter, you can press both punch or both kick buttons simultaneously while performing a special move to use a powerful version of that move with unique properties.
Complimenting this, the new [b]infinite meter[/b] mutator has been added, so you can spam these moves to your hearts content.
Other additions include various new particle effects and sounds, a more in-depth juggle system, and analogue stick controls.
Here are the full patch notes:
-Di's blaze dance has several changes:
-No longer stalls when confirmed into
-Decreased pushback
-The last hit has had its hitstun and blockstun greatly increased. It is now +1 on hit, and -1 on block.
-Light blaze dance no longer stops suddenly, instead carrying your momentum.
-Di's sMP has been given much more range, in exchange for slightly decreased damage.
-Di's cLK and cHK have been given more range.
-All attacks have now been given a proper priority value.
-Priority on Yues' backfist and double backfist have been increased.
-Particle effects added for jumping and knockdowns. Hard knockdowns have a red shockwave.
-Added and changed various sound effects.
-Option to disable health regen added to training mode.
-Fixed bug in training mode where chip damage would not regen.
-Yues' AI now uses low crescent less frequently.
-Landing now instantly recovers you from a mid-air hit (not including knockdowns).
-Teching a knockdown now plays a sound and gives a small flash.
-The mountains stage has had its background darkened to improve readability.
-Frame data for some of Yues' crouching attacks have been changed: cLK and cLP can now chain. cMP has been changed to a 1-frame link chain.
-Yue's cLK has increased pushback.
-Yue's light full moon kick now pushes you downwards instead of upwards on hit, making it recover much faster. You also no longer fly over the opponent if used up-close.
-The downwards push only happens once in a combo, to prevent infinites.
-Yue's projectiles are smaller.
-Yue's regular crescent blades now have a much slower startup, and low crescent blade is slower than high. EX versions maintain the fast startup.
-Fixed bug where you could jump out of mid and uppercut knockdowns if they were a combo.
-Fixed bugs involving a character getting stuck and becoming invulnerable after landing under specific conditions.
-Projectiles no longer add to the juggle counter, meaning you can use projectiles to extend juggles.
-Fixed bug where combo count would reset during a juggle.
-Stun no longer resets the combo count, also meaning damage off of a stun continues to scale.
-Fixed projectiles triggering Special Collision Event.
-Di's walk speed slightly increased.
-Fixed Yue's heavy rising knife not working with aerial specials enabled.
-Fixed Di not being able to use aerial punch normals with aerial specials enabled.
-Fixed Di's animation resetting when landing with aerial special blaze dance.
-Selecting 'return' on the mutators menu now automatically moves the selection back down to the characters.
-Changed the font for the 'GO!' on round start.
-Fixed bug where if Di's stand riposte was interrupted, her counter state would 'stick' and she would automatically counter any attack.
-Can no longer attack during round end.
-Added negative edge inputs for Di.
-The negative edge window has been increased from 1 frame to 2 frames.
-Fixed Di being able to store combustion between rounds and hit the opponent during round start.
-Fixed being able to crouch during throws.
-Fixed various bits of jank with crouch cancelling.
-Fixed mashing making you become temporarily actionable during throws.
-Added analogue stick controls.
Next up, is finishing the third character. Here's a [b]sneak peek[/b] of him circling around Yue.
[img]https://i.imgur.com/0GsaTrD.png[/img]
Yep, its not all chicks. The third character is a grappler called Captain Pulsar; a pro-wrestler turned sci-fi film star. Here's a sketch of his portrait:
[img]https://i.imgur.com/9xhcyfo.png[/img]
I hope you look forward to his inclusion!