Feline Powers and Difficulty Updated

I'm excited to share that the playtest update 0.2.0.0 is now live! This patch is a bit bigger and gives some more things to explore and experiment with, encouraging a bit longer playtimes than previously. [list] [*] Revamped the Feline Power system. Now it is a talent tree where you can pick 1 of 2 talents for each level you gain. These can be redistributed for each run in the camp. The purpose of this tree is for players to feel like they get great progression, and meaningful choices that affects how they approach their builds and playstyle in each run. [*] New Feline powers: I've added 4 brand new Feline Powers to the game. Looking for synergies? Look at the Level 4 powers: [list] [*] Fire mastery: When damage from a fire based spell is triggered, the target becomes a living bomb that explodes after 3 seconds or when dying! In addition you start with the Fireball spawn rune. [*] Poison Mastery: Each enemy infected with poison will gain new stacks when other enemies get stacks. In addition poison stacks 2 more times (to a total of 5) and you gain the Poisonous Impact rune in the beginning of your runs. [/list] [*] Difficulty has been adjusted, so that higher difficulties will result in enemies with higher health, faster movement, faster shooting, longer charges and higher amounts of damage. [*] Auto-aiming for controllers has been fixed so that it doesn't prioritize environment targets over enemy targets. [/list] [img]{STEAM_CLAN_IMAGE}/45332640/a0d8cb52c521cddb931b1e1795fe76a0afc8c8db.png[/img]