February 26th Patch (6302127) Audio Fixes

Duck Game

Enter the futuristic year of 1984, an age where ducks run wild in a frantic battle for glory. Blast your friends with Shotguns, Net Guns, Mind Control Rays, Saxophones, Magnet Guns, and much, much more. This is DUCK GAME. Don't blink.

February 28th Hotfix (6307667) ------------------------------------------------------------------- [list] [*]Changed full moon calculation to use UtcNow, and made detection more lenient (12 AM on the day before or after a full moon should also be detected now) [*]The -debug command line option will now log additional steam related messages to the command console when running as administrator. [*]added 'copy' command to console, which will copy the command consoles current contents to the clipboard [/list] February 26th Patch (6302127) ------------------------------------------------------------------- [list] [*]WAV files in mods bigger than 5MB are now streamed from HDD instead of loaded into memory to prevent out of memory errors when many mods are installed [*]Added Audio Engine selection to audio options menu to help anyone having issues with the default Wasapi API (Some builds with Proton on Linux seem to dislike this API) [*]Starting a remote play session now automatically switches the audio playback API to DirectSound (other APIs cause horrible horrible sounds) [*]More fixes for full moon check [*]Updated link for crash message when XNA framework is not detected [*]Added another check for -debug command line DLL dependency check [/list]