February 16 Patch

Duck Game

Enter the futuristic year of 1984, an age where ducks run wild in a frantic battle for glory. Blast your friends with Shotguns, Net Guns, Mind Control Rays, Saxophones, Magnet Guns, and much, much more. This is DUCK GAME. Don't blink.

Hotfix ================= [list] [*]Added -debug command line option for debugging BadFormatException errors. [*]Fixed some new issues caused by target duck change. [*]Fixed issue with collision detection that caused unwanted clipping when jumping horizontally against a wall and a pane of glass at the same time (this was an issue introduced by 1.5's collision detection optimizations) [/list] Main Patch ================= [list] [*]Added checks to prevent crashing when LoopingSound/ConstantSound instances aren't loaded properly/are disposed early. [*]Fixed cape not appearing for waffles hat [*]Removed _holdAction from TargetDuck, as this was only ever meant to be added to TargetDuckNew. This may affect challenges made after the 1.5 update using poweruser to place old TargetDuck objects holding automatic weapons. [*]The above change should fix a number of issues with the Grenade Launcher 102 challenge. [*]Added special check for version == 1 when loading old levels with background frame values == 255 [*]Fixed issues with using frame 255 from custom tilesets in 1.5 level format [*]Fixed issue with editor where block nubs would get left over when removing objects and clutter up the editor UI [*]Rewrote mine sync again! Mines should now work online as they do offline. Mines are now client-synchronized similar to Quad Laser bullets, instead of being a mishmash (Mines will only explode when an object moves off of them if that object has isServerForObject == true) [/list]