Fear Equation v2.0.0 - New mode: Blockade

[img=http://fearequation.com/images/marketing/v200banner.png][/img] [h1]Yes, you read that right! Fear Equation just hit the big 2.0.0. Why the jump from 1.6.0? Well, Fear Equation has received its meatiest update ever -- an entirely new game mode called "Blockade"![/h1] In this scenario, the military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. But be quick and efficient: if you lose someone, you can't replace them - and in a few weeks, the military will bomb the region. [list] [*]Take charge of a single carriage and 15 military deserters [*]Upgrade the train's weapons and take out the roaming military forces [*]Watch combat unfold in real-time via a new mode on the mission computer [*]Discover secret military documents that provide special bonuses [*]Manage damage to subsystems and prioritise repairs [*]And more... [/list] [h1]Please note we're still fine-tuning this experimental mode, so expect a balance / bug fix patch or two down the road![/h1] We also highly recommend only experienced players tackle Blockade -- a strong familiarity with the fundamentals of the game is required to master the scenario. [b]Regarding custom games:[/b] Firstly, custom passengers are not shared between game modes. Secondly, you cannot create custom Engineers for the Blockade scenario. Finally, the selection of occupations differs between modes, with Blockade restricted to a small pool of more combat-focused careers. For all the changes in 2.0.0, check out the changelog below: [list] [*]Added: New game mode - Blockade. The military has set up a blockade to the East. Take a squad of military deserters, upgrade your train's weapons and bust through the blockade. Note that the original game mode is now called "Salvation". [*]Tweak: Pressing the time acceleration key while in the rear section of the train during the guard phase will automatically put the player into bed. [*]Tweak: Slightly increased the speed of the "falling asleep" animation. [*]Tweak: The player ID card and modifier bundle have been moved to the carriage console. [*]Tweak: The dream log and lottery card are now hidden for carriages containing no passengers. [*]Fixed: (Windows) Reverted volumetric lighting quality to pre-1.6.0 levels. [*]Fixed: Potential issues with holding the carriage console notebook and attempting actions such as moving or accelerating time. [*]Fixed: "NaN" appearing in the loading text during startup. [*]Fixed: The graphics options menu is no longer cut-off on non-16:10 resolutions. [*]Fixed: Map generation elements not being cleaned-up properly on new games. [*]Fixed: A visual issue in Direct3D 9 where UI elements would disappear. [*]Fixed: A few visual issues with map pin placement. [*]Fixed: Workarounds for erroneous damage messages involving the Rewind fear. [*]Performance: Small optimisations to light cookie textures. [*]Performance: Various optimisations to reduce memory and CPU demands. [/list] It is recommended you start a new game after updating, as saved games may not be compatible between versions.