[img]{STEAM_CLAN_IMAGE}/7338412/7dfe18390be5368712e0d4e5f04aa5d2c3eb684c.jpg[/img]
The cosmos is tearing itself apart. Wrecks of long-dead starships are full of horrible, interdimensional creatures. The dead roam surfaces of moons, and you're being hunted by technically advanced soldiers.
[url=https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/]Welcome to Signal Lost[/url], Screwfly Studios' return to Deadnaut's grim and ruthless future.
https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/
While Deadnaut: Signal Lost is situated in the same universe as the original and features similar, mission-based gameplay in procedurally-generated locations, it is not a direct sequel.
You play the role of a remote handler who controls the action "at a distance" via a physical console, however, Signal Lost is focused on a single Deadnaut, rather than a squad.
The action is more intimate and tactical, and you can develop your Deadnaut with numerous suit upgrades and abilities. Furthermore, the gameplay is turn-based, not real-time, which helps focus the action.
We'll have more to reveal in the coming weeks and months, but for now, [url=https://store.steampowered.com/app/1801410/Deadnaut_Signal_Lost/]head over to the Steam page and wishlist Signal Lost[/url] to keep up-to-date as development progresses.