If you've played a lot of Fallout 76, there's a good chance you've reached a point where improving your build can feel almost beyond your reach. With the upcoming Milepost Zero update, which is currently in public testing, Bethesda is cracking open its crafting system in a bold new fashion. Ahead of its full release, PCGamesN sat down with lead producer Bill LaCoste and creative director Jon Rush to discuss the change and what it means for the future of the revitalized multiplayer RPG.
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Fallout 76 was bad, but Bethesda and the community have made it great