Fallen Enchantress: Legendary Heroes v3.0 Change Log

Fallen Enchantress: Legendary Heroes

Fallen Enchantress is 4X strategy game from the makers of Sins of a Solar Empire and Galactic Civilizations. Build a civilization in the magical world of Elemental. Recruit heroes, train armies, build cities, forge alliances and save the world in this rich world where it's never the same game twice.

Stardock is pleased to release v3.0 for Fallen Enchantress: Legendary Heroes today. This new major update includes a host of performance improvements, crash fixes, balance updates and more. [h1]Changelog[/h1] [list] [*] Tile yield update on screen aborts immediately if the terrain is invalid for a city (perf) [*] Fixed crash bug where garbage characters could get inserted into a scene node [*] Increased the map tilt further so you can see more pretty stuff [*] Calc Military Might now longer force updates the battle rank of units. (perf) [*] AI city updating is now multithreaded (perf) [*] CalcBattleRank changed to automatically cache the battlerank of the unit (major perf boost) [*] Units now always get a battlerank of at least 1 to ensure caching of battlerank [*] Sub-units of an army are no longer recalculated unless expressly ordered [*] Thread safe city count method added [*] Fixed a crash deadlock [*] AI monsters less likely to attack a city on lower difficulties [*] Monsters now use a cached combat rating to determine city strength (performance) [*] Fixed multiple crash deadlocks [*] Unit vector sized at 10 at start to reduce increments. (perf) [*] Timer update increased from 1ms to 0.5ms [*] Conclaves provide more research but less production and money [*] Fortresses provide more production but less money and research [*] Towns provide more money but less production and research [*] New improvement: Tower of Knowledge. Provides +1 research per essence [*] Tiny map size increased to 5x3 [*] Small map increased from 5x4 to 6x4 (20 to 24 sectors) [*] Medium map size increased from 6x5 to 7x5 (30 to 35 sectors) [*] Large map size increased from 7x6 to 9x6 (42 to 54 sectors) [*] Huge map size increased from 8x7 to 12x8 (56 to 96 sectors) [*] Wrote a replacement for toupper() that is much faster [*] Lots of new quests [*] AI improvements [*] Quest based champions added [*] Units take slightly longer to produce to balance the availability of more champions. [/list]