Based on the latest round of player feedback since release, adjustments have been made to "FALL" as follows:
1. Due to an overload of perpetual entities, some hosts are experiencing severe frame rate stuttering; therefore, a hidden model option has been added to the perpetual entity page.
2. A new game mode called "Evolution" has been introduced in the menu options.
3. The issue with points not being uploaded to the cloud after a victory in the cooperative mode has been resolved.
Upcoming Work Preview:
1. We are actively developing a first-person mode, aiming to deliver the best possible experience to our players.
2. Alongside this, we're working on an exciting zombie mode that will soon meet you all.
3. The implementation of the Steam achievements system is in progress.
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