Grab your friends and set out for adventure in this cozy, multiplayer, open world RPG! Explore, quest and craft your way through a densely packed open world. Level up 6 different classes and buy land to build and decorate your home to settle down in this medieval fantasy world.
Hey adventurers!
This is a small update that removes Witch's Eve and fixes a bunch of bugs. Nothing too crazy. We're diving back into a few missing features from the Delver's Pass update, so expect some new content coming up soon!
Patch Notes:
[b]New:[/b]
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[*] Removed the Witch’s Eve event
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[b]Fixed:[/b]
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[*] Late Archdruids now have the proper names
[*] Sheathed melee weapons and wands are now in the correct locations
[*] Ebbon’s tower collisions fixed
[*] Can no longer loot buried treasure until it’s fully dug up
[*] Fixed a wardrobe issue that removed your outfit whenever you remove your hat or mask
[*] Fixed a wardrobe issue that forced you into a combat stance when changing your look
[*] Can no longer lure Deckan’s skeletons into the hallway
[*] Deckan now attacks you properly when you talk to him
[*] Verity the ferry captain has a name again
[*] Hopefully fixed an issue with the explosives crate in Farmlands
[*] Fixed some snapping issues with housing plots
[*] Fixed an issue with a secret door in Windless Woods not working correctly in multiplayer
[*] Naz properly vanishes now
[*] Fixed some lazy villagers who didn’t want to give out candy (for next year’s Witch’s Eve)
[*] Fixed a visual issue with a couple trinkets that were saying +20 instead of +4 for buffs
[*] Fixed a floating plant in the Ravari village
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[b]Improved:[/b]
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[*] Talking to Kelch in the tutorial will remove your makeshift lockpick if a friend used theirs to get you out of the cell
[*] Inventory search can now filter based on buffs/enhancements, item class (sword, consumable, ammo, staff, etc) and more
[*] No longer log into the game in combat stance
[*] Bears no longer spawn in tricky to maneuver locations
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