Experimental: Railroader 2024.6.2

Railroader

You and your fellow railroaders are the lifeblood of your railroad, just like it is the lifeblood of the communities it serves. Switch cars at industries. Keep people moving while running local passenger trains. Run trains with a purpose in transition era Appalachia – in Railroader!

We have a few more enhancements, as well as a number of bugfixes for you on the experimental branch! [list][*] Auto Engineer (AE) now only shows notices for handbrakes and air lines when it is attempting to move. [*] AE now fixes problematic MU and Cut Out settings on its engine when attempting to move: disables MU always and disables Cut-Out if it is the only power in the train. (RR-565) [*] Added Shift-click on waypoint select button to recalculate the route. [*] Adjusted AE behavior when approaching (but not coupling to) another train for greater consistency. [*] Fixed AE Waypoint leaving last switch un-restored when reaching waypoint. (RR-588) [*] Fixed AE Waypoint set being ignored if it is the same waypoint that had been set and then cleared. [*] Fixed remaining uses of "AI". Added engine number to switch audit. (RR-587) [*] Fixed selling/deleting K-28T causing removal of car behind it. (RR-589) [*] Fixed large curve radius engines refusing to move through small curve radius track. They will now move at 5mph in such cases. (RR-566) [*] Fixed engines with multiple of the same gauge only updating one. (RR-560) [*] Fixed click-through when closing windows. (RR-593) [*] Fixed lengthy car numbers in switch list wrapping. (RR-554) [*] Internal: Model.OpsNew types have been moved to Model.Ops namespace. [*] Internal: IsPassengerCar extension method is now used to determine passenger-worthiness. Expanded acceptable archetypes to include locomotives, baggage, and caboose. [/list]