Stake your claim in this colony building sim and survive a turbulent Medieval age. Construct a multi-storey fortress in a land reclaimed by wilderness, defend against raids, and keep your villagers happy as their lives are shaped by the world around them.
Greetings players! The newest patch ([b]0.20.5[/b]) is now live on all platforms [u][b]on the experimental branch[/b][/u]. Please save your progress and restart your game client to update. You should be able to load normally and continue playing. If you have any problems, please let us know.
[h3]Bugs and Fixes[/h3][list]
[*] Fixed several crash occurrences.
[*] Fixed the issue where several saves wouldn’t be loaded.
[*] Fixed the issue where settlers would avoid using ladders.
[*] Fixed the issue where gates and portcullises wouldn’t display properly while they are built.
[*] Fixed the issue where book count would display wrong numbers if the shelves that stored those books were destroyed/relocated.
[*] Fixed the issue where trying to install a building pile and canceling it would cause that pile to never be hauled back to stockpile.
[*] Fixed the issue that caused doors/gates to be offset after receiving damage.
[*] Fixed the issue where in some cases you were allowed to put stockpiles on ladders.
[*] The issue that prevented settlers from building a floor/voxel on a beam of one length size should also be fixed on old arches made before the original fix is applied.[/list]
[h3]Known issues:[/h3][list]
[*] If your settlers are experiencing weird animations with some actions, be sure to turn off V-sync and cap the game's FPS in the game's options. Cap it to 60fps. If the issue persists, cap it at 30.
[*] Objects that attach to walls block construction underneath them.
[*] Some items are missing icons and localization values.
[*] Player-triggered events don't have sound effects
[*] Settlers will not refuel torches without floor/ground beneath them.
[*] Settlers will not choose the closest production building (if there are more of the same type), but the one with a production set first in the global list of productions.[/list]
[b]DISCLAIMERS: [/b]
⚠️ We decided to keep Dev version of the game on the experimental branch, and that means that a Dev log with red text will appear from time to time. This will help us get more info from your side when crashes and bug reports occur.
⚠️ Also, at the moment, the experimental and the main branch are different. You should not play saves from the experimental branch on the main one as it can cause various bugs - please avoid doing this.
As always, use F10 and/or the [url=https://steamcommunity.com/app/1029780/discussions/3/]experimental bug subforum[/url] for reporting experimental issues. If you want more dynamic/direct communication - head over to [url=https://discord.gg/goingmedieval]our Discord server[/url]. Even though we might not reply, we are reading everything. Thank you!
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