Experimental Branch 0.909

HumanitZ

HumanitZ is a co-op, isometric, open world survival game in a world ended by the zombie outbreak. As one of the few human survivors, try to last as long as “humanly” possible. The past can’t be changed, but you can make a difference today for the future of humanity.

[h2]Hey Survivors![/h2] It's time for another Experimental Branch update! There are some really cool features included in this build and we are looking forward to hearing your feedback on each one! [b]How do I get access to the Experimental branch?[/b] We have added a guide over in our [url=https://steamcommunity.com/app/1766060/discussions/3/4145068260009997077/]Steam Discussions[/url] on how to access the branch. Remember. we [i]strongly[/i] recommend creating a new save for this branch to prevent losing your progress. [img]{STEAM_CLAN_IMAGE}/41284373/51658b37e0cae91b3540151cc36884dee428a0e8.png[/img] [list] [*] [b]Scenario game mode unlocked[/b] [i]This is the first scenario map called Swamp Survival where you have to defend waves of zeeks each day.[/i] [*] [b]Multistory Buildings[/b] [i]Multistory buildings added to parts of the map, and new POIs created[/i] [*] [b]Brand new Vehicles (muscle car, rally car, luxury car, new suv)[/b] [*] [b]Brand new Zeek threat[/b] [*] [b]New Zeek models (Runners, Medical, Police, walkers and more)[/b] [*] [b]New base building stairs.[/b] [*] [b]New in game challenges to complete.[/b] [/list] [img]{STEAM_CLAN_IMAGE}/41284373/cca7ad3cbd3210c79b10f0db3503f519782544fd.png[/img] [list] [*] Base defence health increased [*] Improvised Axe will now lose durability faster. [*] Changes to the map and new locations. [*]Added server settings for cleaning up items on the ground. [*] ClearAllFakeBuildings command should now work in dedicated if admin. [/list] [img]{STEAM_CLAN_IMAGE}/41284373/6ddb82acc5907102bc09405e040e8b89af7cdd39.png[/img] [list] [*] List of servers will place favourites on top [*] Crafted items should now stack if possible [/list] [img]{STEAM_CLAN_IMAGE}/41284373/285490a52d7fca94e3fbfe0d695cdd034fa96217.png[/img] [list] [*] Added additional check when using the unstuck command to prevent teleport cheating. [*] Added check to cancel zombie bite when dead. [*] Fixed weapon attachment not installed when equipping through the right click menu. [*] When in water, interaction of actors/vehicles etc takes priority over collecting water. [*] Fixed drag and drop from trader glitch (stop you stealing from Buck!). [*] Fixed dismantle not refunding items (max stack issue) [*] Fixed durability not updating visually when swapping items in container [/list] [img]{STEAM_CLAN_IMAGE}/41284373/ba3bb8bddf6d5a1f8d85346b809c22d8204d95f3.png[/img] [list] [*] Map optimization and level streaming to improve performance. [*] Quest system. [*] Steam Deck development. [*] Improved controller/gamepad support. [*] Food Spoiling. [/list] [hr][/hr] For those playing HumanitZ right now, your feedback is [b]INCREDIBLY[/b] important to us - we take notes on everything you tell us. If you would like to leave us feedback in the form of a Steam review, it helps us tremendously. You can also join our Discord below to connect with other players and follow along with our development. [hr][/hr] [url=https://discord.gg/GKAyNdJ2Fh][img]{STEAM_CLAN_IMAGE}/41284373/38ce9e8b8881badaccaaf3dbfea0529f62cda15d.png[/img][/url] [url=https://twitter.com/humanitzgame][img]{STEAM_CLAN_IMAGE}/41284373/21d0cc980ac5c413745f0d07b4ae0dc7614a23bc.png[/img][/url]