Experimental 0.2.0 is deployed.

Medieval Towns

A multiplayer game in medieval setting about survival, diplomacy, building of towns and conquests. Try to survive in wild nature, gather resources, create or join guild, build town and fight for glory or resources!

Experimental version 0.2.0 is deployed. I would like to explain that this version is only to test new and revised game mechanics (tiers, workbenches, combat system, etc.). There are many things now at the level of placeholders (ui, icons, etc.). There are Introduced new levels (tiers) of things and growth - 0-3. This version is so far only about Tier-0. Unstable version. Tier-0 The area around the starting cities (Westburg at the moment) is a safe zone (security status: maximum) - there is no damage to players and buildings. There is a process of decay, the average period is about 3 days. Tier-0 is a level about clay buildings, flint weapons and tools and armor made of leather and bones. Craft To craft ANY thing you need a draft. The draft can be found in the crates (loot container). Loot containers are sacks, barrels, and crates. They are scattered around the city and next to carts and ruins. Combat system - attack (requires stamina) - block (requires a lot of stamina) - cancellation of an attack (at the initial stage of an attack, it takes a bit of stamina) In case of successful blocking, the defender receives the speed of an attack, the attacker receives a stun. Enhanced damage to the head, weakened in the limb. Building After installing the building, a 'construction site' appears with a timer of 10 minutes. It is necessary during this time to put any required resource in the 'construction site' and the timer will be reset again to 10 minutes. If 10 minutes have passed and there are not enough resources at the 'construction site', the 'construction site' will be destroyed. Inventory Right mouse click on icon opens menu. 'Maximum' security has been temporarily established in the towns of the players (although it says "none"). They were temporarily removed from the version and are being processed: - global chat - tradeposts - sleepers - animals - battering ram - something else that I may have forgotten... :) For more complete and detailed information about the changes I think that I will write with the publish of the standard version 0.2.0 or on the wiki. For now, you can ask incomprehensible moments here, in chat, in discord or on a forum. How to install the experimental version: right-click on the name of the game in the Steam library -> Properties -> 'Betas' tab -> Select "Experimental" in the drop-down list.