"FPV Drone Kamikaze" is a fast-paced action game where players control a combat drone from a first-person perspective. The objective is to destroy enemy equipment in war using maneuvers and explosive devices. Speed and strategy will be the keys to victory.
Changes:
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[*] A frame rate limit option has been added to the graphics settings. Set the limit to 30-60 frames for the comfortable operation of your graphics card.
[*] A re-binding function for Roll and Pitch has been added to the keyboard layout.
[*] Issues with key remapping have been fixed.
[*] Errors in the display of bound buttons after resetting settings have been corrected.
[*] Collisions on the training map have been fixed; for example, it is now possible to fly through the cabin of a Kamaz truck.
[*] Soldiers in underwear and colorful weapons have been removed.
[*] The drone can now land without breaking, with damage only possible in case of collision with the blades. On the "Training" map, the start begins from the ground, while on other maps the start remains airborne.
[*] A tip has been added during auto-calibration about the necessity to set the sticks to the central position.
[*] In the gameplay settings, it's possible to change the angle and FOV of the camera, with changes applied to the next spawned drone.
[*] A sound effect has been added for the drone during Roll.
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Current Work:
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[*] Work is ongoing on the artificial intelligence of soldiers, to make them react to the approach of a drone, flee, hide, and open fire.
[*] The "Aerodrome" map is being created in the "Eastern Ridge" region.
[*] Development of the first map in the "Middle East" region.
[*] Implementation of a new enemy skills system to create complex behavior scenarios.
[*] Creation of new drone models, including kamikaze drones and drones equipped with ammunition dropping devices.
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Our Plans:
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[*] To develop a realistic artificial intelligence for the enemy.
[*] To add the ability to transport personnel on vehicles, which can disembark upon attack.
[*] To redesign existing maps in the "Eastern Ridge" region with new AI for soldiers and vehicles.
[*] Creation of maps in the "Middle East" region.
[*] Development of special operation maps with unique tasks.
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* Consideration is being given to clarifying the game's lore to give players a clear understanding of who they are fighting for and against. This could be a classic confrontation between the USA and Russia, or fictional sides of the conflict. The game's goal is to show the realities of modern warfare, focusing on the use of drones and nothing else.
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