A strange signal... an alien craft... an interplanetary, gravity-defying journey through space and time.
Oh hai,
Our 5 year journey (whoops!) to create Exo One is almost over! Exo One finally has a release date - it'll be out on November 18th, exactly one week from today!
Here’s the release date announcement trailer!
[previewyoutube=jVRaIAq0YH8;full][/previewyoutube]
After so many delays and thinking we've been finished for at least a full year, it's hard to imagine Exo One will soon be complete and released, and then I need to get used to the strange new reality of not working on this game!
We’ve had our hopes set on November 18th for a while, but I didn’t want to announce it earlier in case some last minute setback threw everything into confusion. I brought on some extra help at the beginning of September to help me get through all of the remaining issues that have been holding things up for so long now, and having a fresh set of eyes on the problems helped a lot.
Since the beginning we've talked about Exo One being a solo developed title, but the more time has passed, the more help I've gotten, and I can assure you we'd be nowhere near releasing right now if it wasn't for some amazing help from my publisher Future Friends, and our Xbox port team, All In! Games. Dave Kazi has been on board for a while now helping on code, and Rhys Lindsay too occasionally (in addition to amazing work on the music). So while Exo One is certainly a one man vision, it's certainly not just a solo/one man team anymore, and I've got to give props to these guys, plus Unity, all the plugin developers and of course for the 100th time, ya'll(!) for supporting me over a kinda crazy long development cycle.