Evil West - First Update (1.0.4)

Shadow Warrior 3: Definitive Edition

Take an adrenaline-fueled journey through a mythical Japanese realm in the Definitive Edition of Shadow Warrior 3, packed with new features, and enjoy an ultraviolent blend of fast-paced gunplay, razor-sharp melee combat, and spectacular free-running movement.

[h2]Hey Hunters![/h2] Our first update is now live on Steam! The complete patch notes is available down below, happy reading! [h2]FEATURES[/h2] [h3]ALL PLATFORMS[/h3] - You can now toggle the Camera Shake in the Game options. - You can now restart the current mission from the Lore menu’s Missions section. [h3]PC[/h3] - You can now change the sprint action on keyboard to be a toggle instead of hold-to-sprint. - The arrow cursor keys are not hard bound to the camera movement any more. - Added the Exit button in the EULA screen upon the first launch of the game. - You can now adjust the FOV (Field of View) angle in the options menu, which is especially useful if you own an ultrawide monitor. [h2]BLOCKERS[/h2] - The player is no longer blocked while replaying the Remote RI Outpost mission. - The player can’t get blocked any more while destroying the glamour seals in the Smoke and Mirrors mission. - The player won’t get blocked inside the Man of People mission while destroying the monster nests. Note: the mission needs to be restarted from the Lore menu for this fix to work. [h2]BUGFIXES[/h2] [h3]ALL PLATFORMS[/h3] - Fixed the analogue sticks player movement not working on some controllers. - Fixed a combat sound staying active after the enemy’s death for one of the large enemies. - Fixed the player being able to throw the enemy out of the arena in The Questionable Cargo mission. - Fixed the cases where starting or loading the mission could take too long and the screen would never fade out from black. - Fixed some of the large enemies’ HP pools being wrong if the player switches difficulty mid-encounter. - Fixed the player being able to shoot Revolver even on cooldown, when combined with swapping from the Scorcher. - Fixed one of the traversal interactions being active during the encounter in the Where Oil Tastes Like Blood mission. - Fixed the player animation stuttering while using the Rifle close to the enemy. - Fixed the Crippling Rod not always working properly against the Highborn enemy ranged attacks. [h3]COOP[/h3] - Fixed the players being able to get soft-locked if they both died during tutorial in The First Spark mission.