Evil Labs 0.82 - Summary

Hello everyone! I'm proud to announce v0.82 is now live. And because versions above 0.80 brought so many changes I decided to make a new trailer, new screenshots, etc. Here is the new trailer: https://youtu.be/6fuc13uJ22I And a screen: [img]http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30292721/22049abf356e350f1bbbf35312fb7f6e0dfbac24.png[/img] If you haven't played after Early Access Update v0.80, here is the summary of the changes: - Totally revamped UI with new UI elements - Added 4 new products to produce and sell - Added 15 new buildings (8 factories, 2 labs, 2 staff, 2 storerooms, 1 admin) - Added 12 new researchs (and modified a dozen more) - Added new mechanics to disease creation (save, name, etc) - Added new mechanics to clients - Added new mechanics to infection system - Added raw materials - Added price system (raw material cost changes each day) - Added regional mechanics (buy and upgrade stores on each region) - Added logistics mechanics (pay to ship your meds to your regional stores) - Added time mechanics - Added report system - Added six world regions with different characteristics - Added staff and store daily cost - Added day/night cicle - Added new game background - Added new lab expansion mechanics - Improved game performance - Improved customers A.I. - New Easter Eggs - Dozens of new character/buildings animations - Hundreds of new text - New jokes (I hope =X ) - Many other new stuff! I hope you all enjoy these changes as much as I loved to work on them. Good gaming! Tiago Jackson