Even More Fixes

Under The Yoke

Under The Yoke is a 2D medieval peasant life-sim. Make your mark in the Domesday book as you control a family of serfs through 250 years of English history. Cultivate your lands, craft goods and hone your reputation as you navigate the tumultuous Middle Ages. Your family’s future is yours to shape!

A pretty big update today, I won't be able to cover everything but let's cover the big ones: [list] [*] Social System is actually fixed this time, each special interaction now has a description and should launch correctly when selected, also you should no longer gifts of 0 quantity. [*] The game should no longer lose your workspaces after upgrading your house. [*] Weeds and fertility will now have a more significant impact on the growth rate of crops. [*] Default on taxes will no longer cause a crash, also the penalty is less severe. [*] Animals can no longer be butchered after being sold. [*] Even more dynamic menus for players using unique screen sizes. [*] General fixes to jobs that had the wrong ingredients. [*] Default save file names should now work on Windows. [*] Tools will now degrade with use. [*] Penalties for using faith, taste, etc during social activities will now stack. [/list] If you posted a bug in the discussions group, there's a good chance that this patch has addressed it so please feel free to give it a go and let me know if it continues to occur.