Under The Yoke is a 2D medieval peasant life-sim. Make your mark in the Domesday book as you control a family of serfs through 250 years of English history. Cultivate your lands, craft goods and hone your reputation as you navigate the tumultuous Middle Ages. Your family’s future is yours to shape!
Apologies for the quietness on my front, but I've been putting together and testing a rather big update for all you villeins! This update not only features bug fixes but also some requested quality of life changes and changes to existing mechanics so give it a read!
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[*] Update to lists UI, henceforth lists should update more dynamically, meaning no more weirdness with characters appearing on some lists and not others or inventory items being selectable and then not or filters disappearing. This may not sound significant but it was a big chunk of work and the impact should be very material.
[*] Using the same trick that I used on the furniture list and job list, the full social screen of the character sheet should now always appear on screen, no more having to move your character to confirm a selection. I'm not able to test this myself as I have standard screen sizes so if you have a weird screen size and it starts working for you, let me know.
[*] Reworked the ploughing system. Ploughing should take longer now and account for the new skill system rather than the pre demo system. I've also reworked the UI and removed a few bugs that people had reported. Purchasing help is also more powerful now to incentivise dropping a few pennies here and there.
[*] Whenever the game generates an entire family (IE at game start or after a family gets wiped out), the game now has a massive preference for larger families with all families consisting of [i]at least[/i] a husband and wife. This should help with population density as the game progresses but if people still run into issues around marriage I may look to alternatives.
[*] Consumable items now decay 1/3rd as fast. This may be an over correction on the balance of food items but giving players less than a month to conserve meats or fruits wasn't satisfying balance so foodstuffs have a bit more longevity now.
[*] Changes to the character sheet should stop it dominating the UI and blocking other buttons. This is a pretty big change though so keep an eye out for any errors regarding character sheet placement.
[*] The character inventory no longer has a warning prompt for accepting changes. It was annoying to click through every time you wanted to change your equipped items and it became redundant after the first time you read the warning.
[*] The market now displays the current durability of an item in text when the item is hovered over. The text is really small in order to fit in the UI as it's not part of the original design so this may be changed.
[*] The market should now accurately display the new carrying weight after a trade is made.
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I think there are probably more changes that I've forgotten about so if you see anything else let other players know in the comments below.