eteeConnect 2024.07.25 VRChat Update & Compatibility - SteamVR Input 2.0

eteeConnect

eteeConnect is the accompanying software to your eteeControllers. Configure your eteeControllers to your preferences and keep them updated to the latest software and driver versions.

[quote=author][b]VRCHAT - STEAMVR INPUT 2.0 & SKELETONS[/b] Hi everyone! VRChat is updating their Unity plugin to access the SteamVR Input 2.0 system (see the [url=https://feedback.vrchat.com/feature-requests/p/steamvr-input-20]VRChat announcement[/url]). In order for etee to continue working with the latest VRChat updates, our community collaborators have greatly helped us prepare new bindings for you, compatible with SteamVR Input 2.0. More details below! 🎉 Big shoutout to the amazing [b]Hekky[/b] and [b]Carbonated Piss[/b], for their time and help! 🎉 You guys are amazing! [/quote] [h2]1. Basic Information[/h2] For VRChat, our users will need to activate the correct etee bindings, depending on whether or not they're entering the VRChat [open-beta]: [list] [*] [b]Old etee bindings - V3_5[/b]: for players who don't want to upgrade VRChat. Note that if users are in VRChat's [open-beta] and use this old binding, they won’t be able to see their hands moving in VRChat due to skeletal incompatibility. [*] [b]New etee bindings - V4_1[/b]: for players who have updated VRChat to the [open-beta] branch. [/list] [b]Note[/b]: As a rule of thumb, if you cannot see your fingers moving in VRChat, activate another binding. [h2]2. Am I activating the correct binding?[/h2] [previewyoutube=ibHxlns2frA;full][/previewyoutube] [b]How it looks if you don't activate the correct binding[/b] For example, if you have updated VRChat to the [open-beta] but you have the old bindings (V3_5) selected, your finger movement will not be registered. [b]How it looks if you activate the correct binding[/b] For example, if you have updated VRChat to the [open-beta] and you have the new bindings (V4_1) selected, your finger movement will be registered correctly. [h2]3. How to activate the changes for VRChat [open-beta][/h2] [img]{STEAM_CLAN_IMAGE}/41582509/56dbd6be5b78406c0155aacbc248a9971a750e43.png[/img] To activate the changes you will have to: [list] [*] Make sure you have updated eteeConnect. [*] Open SteamVR and VRChat (in "open-beta" mode). [*] Open the Bindings UI menu, by navigating to: "SteamVR Settings > Devices > Open Binding UI". (Note: If you cannot see this option, check if you have activated "Show Advanced Options" in the bottom-left side of the SteamVR Settings Menu) [*] In the Binding UI menu: [list] [*] Select the VRChat game. [*] Select the eteeController as your device. [*] Click on "Activate" in any of the V4_1 etee bindings for VRChat (recommended: [ANY TRACKER - NEW SKELETON]). [/list] [/list] [h2]4. Game Bindings[/h2] Here's a quick diagram showing the game bindings for the V4_1 bindings for VRChat [open-beta] users. [img]{STEAM_CLAN_IMAGE}/41582509/4c069627adbb58d647ffe49d96fdcef4b6b244ea.jpg[/img]