You just got hired by EIRI; researching and battling the Visitors, a dark sci-fi RPG with themes of exploration and survival.
Here's a closer look at some [b]Entity Researchers XP[/b] data and [b]Mission[/b] requirements.
The Experience curve for leveling has changed considerably over time, [b]Levels 1-30[/b] remain the same but the later game became a grind. As you can see below [b]XP[/b] required from level 30 onward is reduced significantly.
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[i]Experience curves for Level 1-50[/i]
[b]Entity XP[/b] yield has increased by around [b]10%,[/b] though as you level up the [b]XP[/b] will reduce accordingly, [b]Casefile[/b] and [b]Elite[/b] entities drop a little extra [b]XP[/b] increasing by around [b]15%[/b].
As many entities will be capped to their maximum level, [b]XP[/b] gain slows in the later levels further compounding the grind in the previous [b]XP[/b] curve.
This could be somewhat mitigated with [b]+XP Up Unique[/b] items though this modifier is quite rare for dropped [b]Uniques[/b] leaving this option dictated too much by chance.
As [b]Missions[/b] are compulsory to the completion of the main Entity Researchers narrative more players should now reach the final group of [b]Missions[/b].
Below you will find a list of [b]Missions[/b] and individual Level requirements:
Lvl
10 - 01: [b]Entities Aquatic[/b]
16 - 02: [b]Masks Off[/b]
22 - 03: [b]Burning Belief[/b]
28 - 04: [b]Overload[/b]
35 - 05: [b]Illumination[/b]
42 - 06: [b]Body Snatchers[/b]
48 - 07: [b]Last Known Location[/b]
52 - 08: [b]The Sunken Ward[/b]
55 - 09: [b]Dark Times[/b]
[i](Complete Dark Times)[/i] 10: [b]The Grand Opening[/b]
Drop a comment if you would like to see anything else covered in further posts.
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