A psychedelic roguelike that blurs the line between real-time action and turn-based tactics. Play as misfit aliens, craft wild combinations between hundreds of weapons, items and abilities, and disable uncharted chronospheres: Colossal structures that consume time and distort reality.
[img]{STEAM_CLAN_IMAGE}/42278743/1efa0775595b381935d3601844edff5383065da2.png[/img]
Hope you're enjoying the demo of [b]Enter the Chronosphere[/b]! We made some changes to the build. Normally we share these announcements in Discord, but because the [b]demo is live this week[/b] we'll do a changelog here.
[h1]Version 63 changelog[/h1]
[list]
[*]đșïž Level Generation[list]
[*]Updated wall and cladding generation
[*]Fix possible hang during map generation
[*]Fixed some issues causing mesh triangulation to break
[*]Fix incorrect colliders on some columns
[*]Resolved issue causing invalid map navigation
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[*]đŒïž Art[list]
[*]Added new wall and cladding models
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[*]â UI[list]
[*]Version number is now visible on pause screen
[*]Hide ally/friendly indicator on corpses
[*]Empowered hits now show a purple damage number
[/list]
[*]đ Gameplay[list]
[*]Removed Proximity Chainsaw item from Warmonkeys item pool
[*]Fixed invalid synergy between Killing Time Alpha and Portable Future items
[*]Revise damage buff algorithm
[*]Some damage buffs now affect beams, melee and explosions[list]
[*]Hyperviolence
[*]Empowered
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If you have any feedback or ideas, please let us know in our [url=https://discord.gg/guCYG8567Q]Discord server[/url]. The game is very much under development and we want to hear what you'd like to see more of (or less of) in the game.
Thanks for playing! đ
âChronosphere team