Enter the Chronosphere - Version 63

Enter the Chronosphere

A psychedelic roguelike that blurs the line between real-time action and turn-based tactics. Play as misfit aliens, craft wild combinations between hundreds of weapons, items and abilities, and disable uncharted chronospheres: Colossal structures that consume time and distort reality.

[img]{STEAM_CLAN_IMAGE}/42278743/1efa0775595b381935d3601844edff5383065da2.png[/img] Hope you're enjoying the demo of [b]Enter the Chronosphere[/b]! We made some changes to the build. Normally we share these announcements in Discord, but because the [b]demo is live this week[/b] we'll do a changelog here. [h1]Version 63 changelog[/h1] [list] [*]🗺️ Level Generation[list] [*]Updated wall and cladding generation [*]Fix possible hang during map generation [*]Fixed some issues causing mesh triangulation to break [*]Fix incorrect colliders on some columns [*]Resolved issue causing invalid map navigation [/list] [*]🖼️ Art[list] [*]Added new wall and cladding models [/list] [*]✅ UI[list] [*]Version number is now visible on pause screen [*]Hide ally/friendly indicator on corpses [*]Empowered hits now show a purple damage number [/list] [*]🏓 Gameplay[list] [*]Removed Proximity Chainsaw item from Warmonkeys item pool [*]Fixed invalid synergy between Killing Time Alpha and Portable Future items [*]Revise damage buff algorithm [*]Some damage buffs now affect beams, melee and explosions[list] [*]Hyperviolence [*]Empowered [/list] [/list] [/list] If you have any feedback or ideas, please let us know in our [url=https://discord.gg/guCYG8567Q]Discord server[/url]. The game is very much under development and we want to hear what you'd like to see more of (or less of) in the game. Thanks for playing! 🌐 —Chronosphere team